Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : a modle of woman body

05-27-2002, 08:13 PM
When I studied Maya,I did this exercise!

05-27-2002, 08:18 PM
I like it , what tech of modeling did you use ?

Do you have maya tutorials for make body ?

05-28-2002, 08:41 AM
Dear flamedevil

Sorry!I have no tutorial of making modle now. all of my modles just come from cylinder object in Maya.(NURBS)

First ,edit the control Point.place them to correct position,you also can use paintobject tool.after that you should edit your modle carefully and carefully.
the end,use the command stitch in Maya to smooth your modle.
In a word,you should take pains!
This is just my method of making modle,maybe it is not the best

05-28-2002, 08:44 AM
Another method,you can use loft to make this modle.:)

05-28-2002, 11:54 AM
Thanks for your help lucy .

I think the nurbs cylinder method is the best and easiest way .

I don't really like curves and method with lofted surface because you don't have a good vision of model .

Now , i'm almost ready to make a body.

Thanks again :)

06-02-2002, 10:46 PM
hey, very coool
&...where is the finished ones?! :)

06-05-2002, 10:58 PM
thanx for telling us lucy....pretty helpful for me since iam a newbie :bounce:

06-09-2002, 05:04 PM

Are those NURBS primitives you start with?

I'd be very interested in front and side views of the wireframes...

06-30-2002, 08:20 AM
Hey Lucy,

I wonder how you went about doing the center patch? With a cilinder, there is no top or bottom. forgive me if this is a stupid question, but I am a Rookie.

I really like your style.


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