My skeleton is characterized and a control rig is created.
When I translate my wrist effector(IK), the FK skeleton follows. Then I keyframe the effector in the timeline, making an animation of a arm moving.
Now, the FK skeleton doesn't follow the animated Effectors, but stays in is original position.
It seems I need to put keys for the FK skeleton as well as the wrist effector, is this right? Then how?