I almost think the normalmap is inverted because I inverted the normalmap in photoshop and plugged that into UDK I saw what I think the normalmap should look like... kinda - at least I saw something.
Anyways, here is a shot of the viewport - am I doing this right?
You can see the high-poly out front (it's transparent) with the painted low-poly behind it.
Here's a shot of the normalmap:
Thanks in advance for your input!