Am I facing another bug with maya 2010 or is there a parameter that m missing ?
I am trying to bake an ambient occlusion texture out using the light map write utility in maya 2010,
When the AO gets baked into a texture it renders with triangle faces
but when i render the same setup in maya 8.5 with the same settings it renders the texture perfectly well.
I even tried it on primitive objects like a sphere or a torus but still the texture renders out with poly triangle information...
Any ideas why ?
I was playing around with the values and I think its the mib_texture_vector that is creating this error..
I tried changing the vertex options in the parameters of mib_texture_vector to all the different values but till m getting the same triangulated texture info output...
Currently this vertex value is set at intersection ....