View Full Version : Retopologizing in Maya

07 July 2010, 09:06 AM
im about to retopologize my model which i sculpted in zbrush.
Im wondering i there are any good ways to retopologize in Maya?
Or is Zbrush the simpler way in this case? Im not really sure how
to do it in any of those... does anybody got any tips for me on how i can
do this?

07 July 2010, 02:14 PM
Maya has a plugin called NEX (which i dont't think is free)

In zbrush:

07 July 2010, 01:59 PM
thanks a lot! I will give this a try

07 July 2010, 02:12 PM
i recommend 3dcoat for retopo...

07 July 2010, 07:19 PM
I've used Topogun, which is very fast and easy to use. It's definitely worth trying out.

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07 July 2010, 07:19 PM
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