XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Critique my face!

07-24-2010, 02:40 PM
Hi guys, I'm building a rig to teach myself rigging, and I would love some advice on the facial topology. If anyone could take a look and give any advice I'd be grateful. The face is loosely based on the norman rig, but I put a nose in so I could learn about how working with facial rigging, animation and modelling in more detail.

I have started playing with some blend shapes on it to test it so far, I am going to tweak it alotbefore I take it further though, I want it to be the best I can make it.

So far the poles on the cheeks are probably my biggest worry, but tell me what you think!

edit: I have just started trying to make angry eyebrows and it definitely needs a couple more edge loops going vertically up from the top of the nose.

Also while I'm at it, I'll ask for crits on the rest of his body.

07-24-2010, 06:58 PM
I'm not sure how realistic you want it to be for a rig but here's some great topology tips:

07-25-2010, 12:30 PM
Wow, great link, thanks Psyk0!

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