I m trying to re-used old generic biped animations files (idle, walk… ) on a new character structure made with bones.
I have done these steps :
1/ load the biped anim - select all bones - save animation as XAF file.
2/ load the bones character - load animation
3/ Remap each bones with corresponding bones of the biped
=> Result is a totally explosed mesh !!
I have identified many problems :
- many bones of the bones structure seems to have pivot in different orientation that the biped corresponding bones… :(
- Scenes has different units… :((
Is it possible to re-orient easily the pivot of a skinned bone in a bones rigged structure.
Any ideas or tips to help me doing that quickly or any other solution to do that easily…