1)How many polys are in the average game model?
2)What maps are you allowed to have? (back when I worked on games, there was just one. Now I hear you can have alpha maps, normal maps, bump maps, etc...)
3)What size is the average texture? (Again, back in the day you had 1 or 2 512x512's and that was it)
4)What is the most commonly used app? (Used to be 3DSMax, and now?)
I know that this will probably start some sort of modeller holy war, so everybody just try to be informative and not get hung up on a "Maya rulez, 3DSMax sux, 3DSMax is the best, Maya is for losers" mentality here. Thanks!