I have a Poly Object with a PathDeform(WSM) Modifier on it and i want that this animated object has a trail of particles.
I am searching a way to emit the particles out of the animated shape. Actually my emitter is a thin and very long Box and i dont know how to realize the emiting out of a specific object.
I could create a lot of PF Sources but this would be very confusing. I am sure there is a better solution and i hope you guys will help me.