View Full Version : Contour and Glass

07 July 2010, 05:04 AM
I've got a city scene.

Inside this scene is a flat square shape... floating in front of the camera. I need to be able to see through it yet retain the outline of it as a contour.

I've got 2 shaders. Both are colored all black. Their contours are white. One I need to be transparent but still retain it's outline.

Rendering with Mental Ray Contour rendering...

How should I do this? I've tried making the material transparent but that doesn't work.

Does this make sense?


07 July 2010, 09:42 AM
It would be better if you could post example.
Have you tried with cut out opacity? model just the outline? make an alpha render pass?

CGTalk Moderation
07 July 2010, 09:42 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.