View Full Version : mia diffuse roughness only in direct light?

07 July 2010, 12:31 AM
hej. I somehow get the feeling, that the diffuse roughness parameter of the mia shader only affects the direct light?! is that right? is there a way to achieve this powdry look in indirect light?


by the way.. why does my cgtalk got a big black box instead of a header now?

07 July 2010, 08:08 PM

Go to the bottom and read his tutorial . I used this technique for one of my projects and i got the look I was going for.

07 July 2010, 08:55 PM
thx for the tip!

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07 July 2010, 08:55 PM
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