Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : rig exported as FBX presenting unexpected joints offset

07-15-2010, 02:03 AM

I am fairly inexperience in rigging and hope someone can shed some light in the issue I am facing.
I got a rigged prop that works great in Maya. When I exported it as FBX and bring it into MotionBuilder for mocap purpose, the joints present an offset and cause the bound geometry twisted. I noticed that the joints has non-zero translation values as they are bound to the prop. If this is the reason causing the offset, is there a workaround during the FBX export or in MotionBuilder that I can apply to fix the problem without redo the whole rig from scratch in Maya.

joints lined up correctly in Maya

joints offset up and down in MotionBuilder when brought in as FBX


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