View Full Version : Skeleton > Active Rigid Body

07 July 2010, 04:38 PM

So my question is:
I have created a skeleton via joint tool, and made a walking animation.

Now i want an object to colide with him, and i want him to behave like an active rigid body.
Meaning i want the charakter to fly away (with gravity and stuff).

Thanks in advance

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07 July 2010, 04:38 PM
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