View Full Version : Reflection pass, constribution map problem?

07 July 2010, 06:47 PM

I have scene with two objects (main object and reflective plane).

I have enviroment reflection and I don't want plane to reflect enviroment i only want plane to reflect main object.

I made constribution map just for the plane.

In this first picture i make ibl node , and as suspected ibl node reflects on plane.
This plane reflection pass.

That is ok.
Then i deleted ibl node , made lookupspherical node , connect this node to enviroment slot of main object shader.

And i get this.

This is what i don't understand.
I get this reflection from enviroment on plane where "main object" is ,that is reflection is seen througs main object alpha channel.

Maybe there is logic behind this , but i don't understand what is going on.


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07 July 2010, 06:47 PM
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