View Full Version : FXWars! FLAMETHROWER : Toufik Mekbel , Freeform Entry

07 July 2010, 10:39 AM
hello, ill post some wip soon ...

07 July 2010, 01:18 PM

i start modeling the tank and testing some flames in fumefx... (
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07 July 2010, 01:37 PM
amazing work as always.

07 July 2010, 02:10 PM
Looks awesome so far :). Looking forward to an animation!


07 July 2010, 02:21 PM
thanks gys ill post some previews soon (

07 July 2010, 08:26 PM
Nice tank, reminds me of red allert :)

07 July 2010, 10:54 AM
hello this is a small update ... animating the tank and some particles .. (

07 July 2010, 12:30 PM
Looks very nice so far! I love the tank and the particles look like a good dust & debris source, however a little bit of gravity would fit them very well I think even if the dust and debris later will have gravity applied they are probably moving a little bit too long straight in the air. Otherwise very cool.

07 July 2010, 03:59 PM
it's looking pretty good! :)

07 July 2010, 04:38 PM
looks pretty pretty good !!..

i like this flames, also is your first try... i can't wait your final render :)



07 July 2010, 05:10 PM
Cool animation! I do agree about some gravity for the dust/debris particles.


07 July 2010, 05:35 PM
thanks my freinds for your comments i will fix the gravity and post the progres next (

07 July 2010, 09:39 PM
cool!.. I am waiting your final Render.


07 July 2010, 11:42 PM
Interesting, looking forward to the final render.

07 July 2010, 11:54 AM
thanks my freinds for your encouragement

07 July 2010, 12:51 PM
A find the Tank really show the ' flame trower " look, i love the design and the flames ..........
good job toufik ,i hope you will win the challenge ;)

07 July 2010, 06:51 PM
hello thanks kratos here is a litel progress ill add more detales in the envirement next
thanks (

07 July 2010, 08:17 PM

the flames are not finished yet i as you see without light and shadows i hope u like it

coment coment coment

07 July 2010, 08:22 PM
pretty cool! maybe you can speed it up ;)

07 July 2010, 08:26 PM
Good stuff toufik. I'd leave a little bit more space in between each flame emission to add a bit of anticipation to the shot for each time the tank fires. As in a slow out from a fire, then a snap and hold on the firing position just to add that bit of oomph to the tanks motions. Looking good!

07 July 2010, 09:09 PM
Looking good!


07 July 2010, 09:51 PM
Great work my dear internet friend
Good fire quality!

im still wondering how u did it, you said about fume fx and particle flow

anyway, good job!

07 July 2010, 12:45 PM
fine . go on , buddy .

07 July 2010, 11:15 AM
very nice mate

07 July 2010, 11:21 AM
i really love its keep going can't wait to see the next update cheers ..kamel.

07 July 2010, 05:42 PM
hey my freinds thanks for all those comments i will post a new update soon

07 July 2010, 05:44 PM
Awesome work so far mate! Can't wait to see more! :)

07 July 2010, 06:46 PM
Great work so far man, it's really coming along. The modeling is nicely done and the flames are looking really cool ;) Keep up the good work!

07 July 2010, 10:02 AM
Excellent work so far my friend, can't wait to see it finish ;)

07 July 2010, 05:28 PM
thanks you gys !! here is a render test of the tank i hope you like it ...the problem is the rendering time a real pain for a litel PC :) (
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07 July 2010, 06:20 PM
superb man
love the textures

07 July 2010, 07:58 PM

this is how im aiming to set the lighting and envirement ......waiting for comment (
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07 July 2010, 08:29 PM
Nice texture, lighting, mood, this will be a nice animation, cant wait to see the final result ;) good boj toufik

07 July 2010, 12:02 AM
Looking good!


07 July 2010, 02:49 AM
Its look all good so far except for the fact it sprays at the camera.

07 July 2010, 11:15 AM
thanks my freinds for all those feedbacks
- jhon in the final shot the tank will spray at the ground and comes to the camera...

here are some updates waiting for comment (

07 July 2010, 11:24 AM
very good brother now your work is amazing il love the smoke very coool .keep going c'ant wait to see the next update ....kamel..:applause:

07 July 2010, 08:38 PM
hello again this is an other test of compositing without zdepht an many passes i hope u like it (
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07 July 2010, 02:19 PM
cool progress you make here!

07 July 2010, 04:14 PM
Looks great buddy! Cannot wait to see the final product! :)

07 July 2010, 07:34 PM
nice work toufik!
I see a yellow/orange glow around the tank. Is this intentional, or a compositing issue?

07 July 2010, 07:55 PM
looking good my friend, couple of things, the debris from the track looks really weird, the bouncing looks weird, the disappearing looks even more weird. also they seem to be quite even in size and shape, might wanna do a few more shapes and sizes. also make them smaller would look better, and keep them on the ground and don't let them die, dirt doesn't just disappear for no reason.

also the fume from the track looks weird as well, should be something more dust looking rather than fire-smoke looking.

just my 2 cents, keep it up!

07 July 2010, 11:31 AM
hey thanks my freinds... ill try to fix all those things (

07 July 2010, 05:20 PM
Good work my friend.. :thumbsup:

07 July 2010, 03:18 PM
perhaps we have a winner?

07 July 2010, 03:51 PM
perhaps we have a winner?
ehem...have you seen Nahuel's flamethrower WIP thread (

07 July 2010, 08:06 PM

here is a new progress, Fx pass (fire,sparks,fog,debris,smoke,fire's light) i hope u like it
ill update with some retouch in fog (
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07 July 2010, 08:10 PM
wow brother very nice work so far i love it keep going iam watching

07 July 2010, 09:28 PM
looking good, does the ground have a texture? or just one shade of color as of right now? and what kinda sky box are you planning on using?

and my previous post still stands XD

keep it up

07 July 2010, 01:56 PM
thanks my dear freinds..

hey Sun the ground hav a texture it will be dark & illuminate with the fire in bakground... and for the skybox ill use a dark,smoky landscape my lighting reference is here (

07 July 2010, 07:30 PM
hello again this is an update im the ground texture i hope u like it (
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07 July 2010, 08:15 PM
I like the ground textures alot! Can't wait to see your final video.
My constructive crit: the rocks/debris hitting the ground could use an Ambient Occlusion pass.
Good work toufik! :)

07 July 2010, 01:32 PM
hi Garrick thanks for your comment and crits ill try to add an ambient occlusion to the debris...... im suffering with my PC he crashed after itch 15 frames !!! ...

07 July 2010, 04:20 PM
i like the ground texture, looking pretty nice

08 August 2010, 03:07 PM
Looking nice!


08 August 2010, 09:21 PM
Looking good mate, keep it coming

08 August 2010, 09:41 PM
Liking the feeling of this. Good stuff.

08 August 2010, 12:30 PM
hello this is the final comp i hope you like it ....good luck for all artists (

08 August 2010, 02:33 PM
Really cool toufik!


08 August 2010, 03:05 PM
Hi Toufik,
It's nice to see such creativity .. Really excellent.


08 August 2010, 11:48 PM
nice animation toufik, i hope you will win ;)

08 August 2010, 10:49 AM
Nice work, that an outhouse that gets burned first? Hopefully there was nobody inside :eek:

08 August 2010, 05:42 PM
thanks dude :) dont worry ther was nobody ther :) (

08 August 2010, 02:10 PM
hi here is the flames animation (

08 August 2010, 01:55 AM
nice worck toufik keep working.

09 September 2010, 11:29 AM
Just an FYI

The next challenge will go live in ONE Week. (
I do hope you will join us.


09 September 2010, 04:25 AM
I do hope you will join us on our next challenge:

CgTalk:FXWars! Dambusters! - Challenge:31 (

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09 September 2010, 04:25 AM
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