View Full Version : p_CSG

07 July 2010, 07:35 AM
Hi there;

I'm trying p_CSG for make booleans at rendertime but I have a question.

żIs p_CSG able to make booleans on groups?, żAnd groups of objects with diferent type of mesh (like NURBS, polys or SS)?.

Thank's in advance.

07 July 2010, 08:38 AM
No, current version of p_CSG support only 2 objects.
Possible in future versions it will support multiple objects and will work better with trace like p_dilecteric_interface.
You may use any type of object.

07 July 2010, 09:48 AM
Thank you Pavel.

And what should I do to make it work with Final Gather?, when using physical sun and sky, the intersecting areas are black, I must add one light there to make them appear.

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07 July 2010, 09:48 AM
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