View Full Version : Morph Targets From Lightwave To Max

07 July 2010, 10:58 AM
Sorry I'm a bit of a noob to this. I want to import an FBX file of my character model in Lightwave to Max retaining the Morphs, ( supposedly the morphs are retained). I assumed I could just import the file, apply Morpher and the morphs would appear as if by magic, but nothing turns up.

Have I missed an obvious stage, or do I just have to import all the morph targets as separate Object files?

Thanks in advance of greater knowledge.

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07 July 2010, 10:58 AM
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