XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : FXWars! FLAMETHROWER !: Jarrod Nichols, Forensic Simulation

07-06-2010, 11:35 PM
For this challenge I will be doing a full breakdown, preferably with voice over work to explain what the flamethrower is doing. More to come.

07-07-2010, 09:09 AM
Welcome and have fun! glad I am not alone with my forensic simulation. Yes, voice narration is definetly a must to raise the coolness factor and support the visuals of course. Should be on the list for a forensic sim. :thumbsup:

07-09-2010, 05:50 PM
This is the modeling done so far.

Flamethrower by me.
World War soldier provided by Brendon Dalgado: http://brendondalgado.websitebuilderpro.com/
Character rigging by Valmor Garcia: http://valmorgarcia.com/




And these are some quick simulations I did, more so playing with the smoke then anything else.
Made the fire blue so they're easier to see.

Fire_Trial_01 (http://tinypic.com/r/2a68eht/3)

Fire_Trial_02 (http://tinypic.com/r/mv3rll/3)

07-11-2010, 02:13 AM
Just some quick simulation tests. Still lots of work to be done.

Flamethrower Test Blue (http://jarrodnichols.com/Videos/Flamethrower_3.mov)

Flamethrower Test Regular (http://jarrodnichols.com/Videos/Flamethrower_4.mov)

07-11-2010, 11:38 AM
nice character i saw the animator reel that sould be an awesom show i wana know wich kind of aset ,
the flame are good but maybe you hav to slow down the speed and contrast

07-14-2010, 06:48 PM
So here is another simulation, still playing with the smoke. The fuel is butane in this simulation, meaning there is a minimum amount of smoke being emitted just from the fuel itself.

Flamethrower Test (http://jarrodnichols.com/Videos/Flamethrower_08.mov)

And here is a VERY rough cut of the camera movement and basic timing of the breakdown shot.

Roughed Out Camera (http://jarrodnichols.com/Videos/Flamethrower_Gun.mov)

Flamethrower Rigged by Kevin Alapantti: kevinalapantti.com (http://kevinalapantti.com/)

07-21-2010, 10:47 PM
Just a quick update, just working on the flame a bit more right now.

Flamethrower test (http://jarrodnichols.com/Videos/Flamethrower_Gun_Projection_07.mov)

07-22-2010, 11:14 AM
hello nice work dude ... i think u hav to reduce the opacity of the flames and add more movement to the character keep the good working

08-03-2010, 10:20 PM
SIGGRAPH has me destroyed so lets see what I can MacGyver out of my energy reserves.

Here is the initial shot breakdown of the flamethrower:

Breakdown Shot (http://jarrodnichols.com/Videos/Flamethrower_Camera_01.flv)

Here is another fire sim, still working on camera angle. Wish I had more ram, tapping out on simulations at the moment.

Fire Sim (http://jarrodnichols.com/Videos/Flamethrower_Gun_Projection_14.mov)

08-10-2010, 04:44 PM
Good job man....the fire sim looks good, maybe a bit too yellow but the speed and motion is nice.

08-10-2010, 05:05 PM
Thanks ivanisavich! Ya, for my first FX Wars I'm gonna take what I learned about time management with these challenges and manage my time better for the next one. Looking forward to participating.

09-02-2010, 11:27 AM
Just an FYI

The next challenge will go live in ONE Week. (http://forums.cgsociety.org/showthread.php?f=139&t=915982)
I do hope you will join us.


09-10-2010, 04:24 AM
I do hope you will join us on our next challenge:

CgTalk:FXWars! Dambusters! - Challenge:31 (http://forums.cgsociety.org/showthread.php?f=139&t=917887)

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