View Full Version : WIP: Tardy Dwarf

09 September 2003, 01:15 PM
Well! :eek:

Go away for a weekend and the competition is already in full swing so I guess my dwarf will live up to my name - Tardy Dwarf.

Early idea - half dressed, desperately clutching at papers always late to meetings and never quite there on time. Wait a minute! That's too true to life.....

Will try to get some sketches & a WIP site up as soon as I can sign up a freebie website. (or that wonderful tremendous Doug Horning comes to my rescue...):eek:

tired.. hope this works.

09 September 2003, 02:33 PM
oh you flatter me ... :p

follow the link for Tardy Dwarf sketch.

09 September 2003, 10:37 PM
Awesome sketch! I love the style.

09 September 2003, 07:39 AM
Fantastic sketch, can't wait to see the model.

09 September 2003, 08:37 AM
thanks for the complements guys! drew him up while having to do other stuff so I'm not fully taken with him yet.
I'll try to post some model-sheet type drawings and maybe that'll give me the spur I need to like him.

Needs more "character" I think first.:hmm:

OK, here's another version.

modelsheets tonight I think.!

09 September 2003, 06:19 PM
another version - I like the facial hair and now I think I'm begginning to like this guy.
Feel the urge to complete now...

09 September 2003, 06:30 PM
I am really digging the style of your sketches.
But, does he get ears?

Cant wait to see this guy though.


09 September 2003, 06:59 PM
But, does he get ears?


Good thing I checked one last time before going home...

09 September 2003, 07:17 PM
Oh wow! That is cool and very different. I reeeally dig the totally laid back look of this guy ... it fits his always being tardy thing. He's late and he couldn't give a rats arse. Cool.

09 September 2003, 12:56 PM
it fits his always being tardy thing. He's late and he couldn't give a rats arse.
thanks Doug!
you opened my eyes there too, I brought something else into this dwarf that I hadn't originally meant but the character name remains.

Well here's my final version for review. I'd like feedback if possible so that I can now really get cracking.
Feel.. everyone.. slipping.. ahead..... can't.. catch... up...


09 September 2003, 02:20 PM
Wow! Great sketch and character! Looks like you have it all figured out. I say start modeling!


09 September 2003, 08:43 AM
wow, catch up time!

bad news is I left my AM 8.5 disc at work rendering out. "good" news is I was able to re-install AM9.0 at home and I had the old 9.51e installer somewhere so here's what I managed so far-

simple colour groups - ears are on the way.

09 September 2003, 08:53 AM
And here's the upper body so far.

09 September 2003, 12:22 PM
Cool stuff, hoochoochoochoo! He looks great. I really like the details of the clothing. How are you going to do the whiskers? Hair material? Cookie cut maps?


09 September 2003, 02:59 PM
Looking great. Can't wait to see how you're gonna handle those whiskers too. Man you're fast!!

09 September 2003, 05:18 PM
I was kind of leaving worrying about the whiskers as long as possible but you're both right guys - though I tried to design them as simple as possible.
I have a feeling I'll go witha combination of geometry & maps with some fur.
haven't had much luck with fur before so I don't want to risk it too much now. The problem will be a toony looking dwarf with realistic hair/fur.

groan........... (should'a given him dreadlock whiskers too!)

09 September 2003, 01:35 AM
Looks good! very good likeness to sketch. I really like the style of your sketches. Do you have a web page with more of your work?

09 September 2003, 03:11 AM
Looking Good!
I really like the shirt.
and my $.005 on the whiskers thing would be for cookie cutter maps but then again half a penny doesn't go too far.



09 September 2003, 08:45 AM
Dagoos wrote
Do you have a web page with more of your work?
Sorry, never really had time and most of my sketches and artwork is confidential type work. (sorry, i mean someone pays for my work and it goes into shelves/storage once things are made from it)


10 October 2003, 10:56 AM
only crash I've had was with the CD version of 9.0 (select whole mesh to copy - kaboom, frozen desktop!) I was duplicating the modelled half of the face mesh to flip.

latest stage since then - (still a,long way to go)

10 October 2003, 01:29 PM
Excellent likeness to sketch!! Woohoo. Great work Hooch.

10 October 2003, 06:14 PM
at the beginning of today, I had 4 spare hours ahead- woohoo (to quote the Admirable Doug Horning)

well, after a little while paid work took over again but here's the next stage- promise the ears are on the way tonight later.

10 October 2003, 07:58 PM

Again, I really like the detail you're adding to the clothes. He's coming along great! I like the stylization to the arms but they don't seem long enough right now, or there doesn't seem to be an elbow area. Otherwise, very nice!


10 October 2003, 09:56 PM
This is looking good so far. I agree with Jim in that the arms look a little short. The clothing creases are nice. I still can't do that with much success.

10 October 2003, 08:47 AM
Thanks for the feedback Jim and Zaryin. Here's the mesh so far, greyed him out so I can now see what needs re-modelling or tweaking. Ears added and socks to add final detail.

I'll have a look at the arms but if I may, I did test-rotate the arms so I was happy enough with the length. Tell you what, I'll post a flyround quicktime this afternoon so you can decide for me?


10 October 2003, 08:50 AM
Zaryin - wasn't sure if you where pulling my leg after all the complaints I made about how creasing affects some of my models when modelled in low patch mode.

This guy is about 3700 patches so far - haven't started on mouth details like teeth, gums and tongue yet.

Had a laugh at your question though! You cheered my morning right up.
Ta!:thumbsup: :thumbsup:

10 October 2003, 05:58 PM
LOL, no I was serious! I really have trouble getting those "natural" looking creases and fold into clothing and yours looks really good so far.

So far my clothing is basically a bunch of tubes :). I'll be posting an update of mine and you can see my tube clothes so far, haha.

10 October 2003, 06:17 PM
not happy with the look of the choreog in version 9.5 so I'll take the file home and render out in version 8.5

10 October 2003, 12:15 PM
never tried this before but here's the tardy model rotated ( so if there's any opinion about the model please let me know?

(forgot to add - cinepak codec quicktime.. 1.1mb)

ooooooooooooh. crossing EVERYTHING.... just tested after a disaster so I hope this works now. Apologies if you get pop-ups.........
Anyone know how to place a link in the centre of a page?

Zaryin - would it help if I posted some images of how I did the creases or maybe posted you a couple sequential .zip files??

10 October 2003, 02:21 PM
Please don't change the arms. I love them. Sort of Popeye-ish. Very diff and gives him great character.

Also dig the clothes. Nice rope on the pants. You're catching up to Talbotski. Man, such nice work.

10 October 2003, 02:27 PM
Doug, my jaw is on the floor....

I only just fixed the movie link after some technical advice. Felt that someone was peering over my shoulder... you watching what I'm doing?

WOW! Doug, you're the man!

You're catching up to Talbotski.
thanks Doug but I'd rather all the pressure & expectation stayed on Jim (Sorry Jim) that way Tardy can sneak up on his drunk dwarf and nick his schlitz....!

10 October 2003, 03:06 PM

Beautiful model! He looks solid and has great stylization. I really like the socks, kind of a Grinch look to them! Very original feel to him all over.:thumbsup:

My concern about the arms isn't about the look of them, I like the style of them also. I just thought the upper arm looked too short (if the big bulge is meant to be the forearm, and not the elbow area). Right now, he might not be able to do the things you have him doing in your sketches.

After seeing the 360 spin clip, I know why he's tardy...he's got a wedgie slowing him down. ;)

Nice job! I'm looking forward to seeing him textured.


10 October 2003, 03:44 PM
that's not a wedgie Jim, that's a schlitz stuck down there...:scream:

anyone know how to put a link in the middle of a screen? right now, the pop-ups cover it..

OK - here's two shots at the arms first simply placed further out from the body

then the original

will post one with lengthened biceps next..

10 October 2003, 04:02 PM
well here's the biceps lengthened. I'm finding it hard to move them out too far as I think it'll look silly too long.

However, I'm truly open to suggestion!

10 October 2003, 05:51 PM
Excellent! I think the arms are great now. Just that little length helped out alot.

If you want to post a wire. That would be all I need to see. Thanks for the help with my wrinkles :).

10 October 2003, 05:57 PM
I like the longer arms, also. Just my opinion, though.


10 October 2003, 05:59 PM
as a slight difference-

my boss suggested this....

Hey Zaryin - wasn't reading your mind but it SHOULD be a shaded wireframe capture!

Any good?

Jim.... your opinion I respects quite a bit! Ta for your advice.

10 October 2003, 06:17 PM
Wow. Do you really need all that splinage for wrinkles *sigh* that's probably why I suck at wrinkles, lol. Thanks ofr the wire. Just looking at it gives me some ideas.

10 October 2003, 06:37 PM
hi Zaryin, tired and about to go home but here's the socks for you

hope that helps.


10 October 2003, 11:02 AM
OK, now I have a problem and I need critique help...

two movies of the two versions of arm length for your review here (
Sorry if there's pop-ups - I have somehow placed a table with the two movie options on my index page. Let me know your opinions please.

Movie 1 - shorter arms but more "popeye" forearms..
Movie 2 - longer arms, less popeye forearm mass (if that makes sense?)
Oh yes... Movie 2 - I got some black dots in my .tga sequence..
AM vs8.5L
While you make your mind up, I'm going to start texturing....


10 October 2003, 06:49 PM
The page comes up, but both movie links are least on my end...I get the "broken Quicktime" icon after a few seconds.

10 October 2003, 06:54 PM
weird, they worked just fine for me.
#2 gets my vote.

10 October 2003, 07:31 PM
Can't get them either. I just get the broken icon as well.

10 October 2003, 08:20 PM
I can see them. I think I still like #2 the best.

10 October 2003, 08:24 PM
I like #2 also.


10 October 2003, 01:19 PM
C'mon Hooch spill it!!!

10 October 2003, 01:43 PM
I was sat working on my PC when I noticed a heckler chucking a rotten tomato at me....

yeeeesh Doug!
C'mon Hooch spill it!!!

I'm going with #2 but have a horrible, horrible feeling I may some point be -retro- translating the 2001 rig if I don't find one that'll run with 8.5.. especially if I want to enter any more competitions

OK, I'll post a texture progress wip next, just lay off the smelly eggs Doug, OK?

10 October 2003, 01:49 PM
OK, I'll post a texture progress wip next

you'd better ... oh sorry I'm not the boss of you.

Can't you do your own rig? I mean how hard can it be? Just kidding, but really how intense does the rig have to be for this challenge? Is it just enough to pose it well or does it have to be animation-ready?

Can you tell its a Friday around here? Sheesh, i'd better get something done today.

10 October 2003, 01:53 PM
Hey Doug,
I seem to remember we agreed in the rules discussion that the dwarf should have a common rig so in that particular case it was the 2001 rig chosen.

Going to try making sure the dwarf is animation ready..


Friday? does that mean you're letting me out of my chains for the weekend?:applause:

10 October 2003, 01:59 PM
the rules discussion that the dwarf should have a common rig so in that particular case it was the 2001 rig chosen.

I'm sick of it!! The man, Wegg comin' down on us with all his rules.

Well, I guess I'd better get that rig. Rigging scares the pee outta me.

And a solid NO leaving the building until your update is posted. :p

10 October 2003, 03:03 PM

Still a bit rough at some of the seams - might try small displacement maps for the wrinkles but it REALLY SLOWS THINGS DOWN

can I go home now? My Photoshop brushes are all on my Mac at home....

10 October 2003, 03:38 PM

Diffuse and Displacement maps. "Bumps" killed off.

now, quit with the rotten tomatoes Doug, I'm "rigging" (I shall walk out as Artistically as possible now...)

10 October 2003, 04:15 PM
All right!! Great stuff. I love the wrinkles. And how did you do the veins on the arm? Is that texture or modeled?

hehe sorry for the badgering. Now get outta there!

10 October 2003, 07:42 PM
That is nice textureing! You made that with displacement maps? That looks excellent.

10 October 2003, 09:33 AM
first truly MAJOR problem.. patches not showing up when rendering!

seem to have hit a number of image maps problem when trying renders from the modelling window. It could also be that this model is patch heavy simoultaneously (did I spell that right?)

I'm decalling in 8.5
Main modelling done in 9.5 - 3900+ patches

Here's example of this problem - was trying to get the whiskers done. Looked great on my Mac last night but on my Pc -

A REAL DOGS' BREAKFAST! And the targas aren't showing up right now. I'll try in 9.5 and see how that goes.

10 October 2003, 09:35 AM
still had capitals on..

Zaryin and Modernhorse - yes, I used Decals (such an American word!) I've yet to successfully "blend" out the displacement maps even with alpha channels. Nasty seams at the decal edge.

10 October 2003, 11:49 AM
well, AM has made the decision for me! Always wondered what the patch limit and image mapping limits where in 8.5 and I hit them with Tardy Dwarf..

here's the same file rendered out in 9.5

This also now means the model will only be useable from version 9.0 upwards...

Ah well! sigh!:thumbsdow

now to work on those whiskers a bit more!

10 October 2003, 03:29 PM

if I don't sleep for the next 72 hours I may get this done!

whiskers!! aaaaargggghhhhhh!

10 October 2003, 03:34 PM
HA! Love those socks!!! I think the hair on the hands is a great touch. And I think the overall proportions are wonderful.

Are you going to accesorize him? Or will time dictate that?

10 October 2003, 04:55 PM
some things are taking surprisingly longer than I thought!

accessories.... 1st ears now accessories! you guys are killing me!

I have to stop Thursday, then I'm off to where I have no Internet access so that's MY cut-off point.
que? I uploaded but it ain't showing?

honestly won't get him ready in time but I'll push as far as it'll go.

Textures are all shiny at present but will muddy up and grunge later (while rigging)


10 October 2003, 05:14 PM
Wow what a ton of progress! Hes looking great:applause:
But what does "A REAL DOGS' BREAKFAST! " mean?
Maybe im just out of touch with the rest of the world but that's a new one for me.

10 October 2003, 05:36 PM
LOL - Dog's breakfast was a polite way of saying the render wasn't what I'd expected. It is an English expression for a (scuse me) "pile of steaming crap"

Why'd I use it? I had the file sorted fine, everything unhidden then I pressed render - suddenly whole sections where missing, bits seemed cut away etc etc.

I still have sorting out to do - most of the image maps have translated into colour settings ( I had specularity, transparency etc etc) but 9.5 seems to have re-written them.

I feel like I'm 2 steps on but a whole lotta steps back at same time.

Off now, posting more "progress" tommorrow!

10 October 2003, 06:47 PM
He is looking awesome. You really got him looking Rasta. I love the look.

10 October 2003, 08:35 AM
Got my zip drives home, fired up AM and.............

all my image map details had been wiped. Well, I am working with version 9 so my own risk, I knew the dangers of relying on version 9.

Taking a break today to clear the head, breathe some deep breaths and mutter into the wind.

Version 9.51e on both machines - PC at work and Mac at home. If I don't show up again before the dealine - May I take this opportunity to wish all remaining contestants the best of luck!

10 October 2003, 02:35 PM
came in after thinking some deep peaceful thoughts to start afresh, turn the pc on (9.51e on my mac won't open the files properly) and.........

a screen death...

3hrs and one new video card later here's what I've done today.

My deadline is tonight - any news on "the Set" yet?

10 October 2003, 04:40 PM
Looks very good, despite your computer troubles! Hang in there! I'm looking forward to seeing how far you can go!

I love the wool socks.


10 October 2003, 05:58 PM
anyone know why a PC would just sort of "hang?"

does it get clogged up and need clearing out somewhere? I work with Macs mainly buT was given a PC (so's I could learn XSI)

one good side of my problems (just having shut Task Manager down TWICE at the wall switch) is I get a couple hours tommorrow, maybe get a pose done...

Might be able to make one last post tonight. If no luck tommorow or I have to wipe everything - may I say again -


10 October 2003, 06:28 PM
last for tonight.. hopefully not the last for the comp...?

01- pose to do
02- whiskers to blend in/out
03- eyebrows

have I forgotten anything?

04 - wipe hard disk and ie-install everything! :applause:

10 October 2003, 08:05 PM
I love the textures. Expesially the rope and the socks.

John Keates
10 October 2003, 09:06 PM
I realy like his body shape! I can imagine the way that he would walk, all loose and floppy. You are doing phenominaly well dispite your evident technical problems.

Oh, I agree, that rope texture is realy good. Good luck!

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