XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : 3dsMax mental ray sub-surface scattering guide part 1

07-05-2010, 05:10 PM
Hey all!

I'm spending most of the holiday weekend wrapping up a tutorial I've been working on for a long time now. It's going to be the definitive guide to using mental ray sub-surface scattering in 3dsMax (http://www.mrbluesummers.com/3510/3d-tutorials/3dsmax-mental-ray-sub-surface-scattering-guide/).

You can go straight to it by clicking on the image below.

So far I've finished up part 1 which covers:

What is Sub-Surface Scattering (http://www.mrbluesummers.com/3510/3d-tutorials/3dsmax-mental-ray-sub-surface-scattering-guide/2/),
The Fast SSS Material Type (http://www.mrbluesummers.com/3510/3d-tutorials/3dsmax-mental-ray-sub-surface-scattering-guide/3/), and
The Fast SSS Skin Material (http://www.mrbluesummers.com/3510/3d-tutorials/3dsmax-mental-ray-sub-surface-scattering-guide/4/).

Then, in Part 2 of this tutorial (still pending) we’ll discuss

The SSS Physical Material,
The SSS Physical Shader, and
The Parti-Volume Shader.

http://www.mrbluesummers.com/wp-content/uploads/2010/07/sss_comparison_image11.jpg (http://www.mrbluesummers.com/3510/3d-tutorials/3dsmax-mental-ray-sub-surface-scattering-guide/)


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