View Full Version : racetrack to z print

Thorsten Huhn
07 July 2010, 03:04 PM
hi there,

i have a few very big models of an racetrack.
that scene has to be used with an 3d printer,
that makes a real 3d ceramic model.

the problem is, that all objects has to be to
one closet mesh. (also one clean mesh that
has a closed surface...)

the models has a polycount up to 340.000.
i wanted to rebuild the scene with sub-patches,
but my boss wants a more detailt version like
the original.

one big problem is, that the models have 3-polys
and that all the objects have different edge-counts.

is there a tool to convert the object to better polygon
surfaces? when that objects has 4-polys, it could be
easier for me to handle that stuff...



Thorsten Huhn
07 July 2010, 05:08 PM
just a few more notes...

that stuff comes from autocad and some
version we make will be build. itīs just a
test work and i canīt get that job when
that stuff wonīt be ready for print...

i work there with max 2009. last years i
used maya and lightwave, so i am not a
max pro....

there is a tool in maya, to convert tris,
at all it works with simple geometry but
not on that models...

thanks for helping ;-)

07 July 2010, 12:44 AM
So long story short, you want quads instead of triangles?


CGTalk Moderation
07 July 2010, 12:44 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.