I've got a full body poly mesh of a human and such things as nails and other objects which I will parent to the rig to move with it.
The issue I am having is with the eye-lashes.
I want to duplicate the body mesh to make blend shapes. One of these blend shapes will be the eye-lids shutting. I want the eye-lashes to move with the eyelids.
They are a sepeare nurbs surface. So far the only way I have figured is to scrap having them as seperate and make them poly extrusions of the eyelids, though I'd prefer to leave as is and have them move with the end of the eye-lids as they open and shut.
Is there anyway to constraining the end points of the nurbs surface to the end verts in the eye-lids. Similar to when you Point Constraint with nDynamics, though I am being told by maya this function only works on Particles and Cloth.
Thanks for your help,