View Full Version : sketchbook thread

07 July 2010, 09:17 PM
Don't really know where else to put this, but I posted my previous one in this forum and it wasn't moved / deleted at the time :D

Anyway, after quite a long break I decided to give it a go again. The urge and love is still there, I just have to stop getting depressed about it all the time. I recently got a new job which allows me to Photoshop almost all day long and although it has little to do with the type of CG I'd like to do I'm learning a lot like shortcuts and better use of layers besides multiply, screen and overlay (although those are still my favourites).

I won't be able to do a piece a day with the hours I make now, but I'll definitely try at least 1 study a week (aiming for more of course) and a sketch a day.

Here's a few sketches I did in the meantime (been 2 years since I last posted something here or so ?). Any C&C is always welcome!
Blindfolded broadsword warrior
Cyber Valkyrie
Mahou Shoujo
Milk Maid

Hmm, they're larger than I thought they'd be ...

07 July 2010, 09:50 PM
2nd message since I can't post all those images in a single post apparantly ... :rolleyes:

Speed Paintings

I can't paint environments for the life of me, so need to really train this more. Only way I know is by painting by ref, but this one was a test of those brushes all the cool environment artists seem to use.
Environment brush test, 1.5 hours

So, I want to get better at painting, environments, cinematography, perspective, layout, characters, color, tone ... hmm, everything now that I think of it. But focusing on environments and the cinematographic feel I decided to do studies of film shots, starting today.
Breakfast at Tiffany's
Source frame
My focus was conveying the mood, and not to copy it verbatim. So I didn't measure or use guidelines and such. Although it kinda bugs me now that my Audrey ended up way wider than the actual Audrey and is a lot more to the right and slanting left and the perspective of the buildings are off (particularly that 2nd building from the left) ... oh well, already spent an hour more than intended. 4 hours in total. I also had to do a lot of color, brightness and saturation correction. Those looked fine on my workscreen, but once I opened a new window and placed it on my source screen ... yikes! Still a bit too bright perhaps.

'Finished Pieces'
Well, they're not. I'm just trying to move on without touching these too much. I might revisit them at a later point though, when I have hopefully improved.
I know, a recurring theme ... ;) I did the lineart and basic colors for it back in 2008, but decided to finish it up a bit earlier this month.
Mech scene
I'm watching giant robo anime again (I stopped for a while after having watched too many of those and got all into series like Nana instead. But since my tolerance for the same old junk is back again I can watch those scifi animes again without getting too annoyed ^^). Anyway, rather small and fast (for my standard) piece: About 6 hours

Looking forward to any C&C!

07 July 2010, 10:11 PM
Some more sketches:
Gothloli Alice

Sketch for painting:

The following is a sketch I'm going to try and paint out. I'm combining a few reference photo's. Some found on the internet, a couple of sky photo's by myself and trying to incorporate a smidge of Alphonse Bouguereau (l'Innocence to be exact).

So far a rough sketch with some values. I'm going for main light: cloudy, overcast with a secondary inexplainable soft light in the background.

Any C&C on the value / line sketch so far would be much appreciated.

07 July 2010, 04:59 AM
You've got some nice things going on, especially with your color work. Keep at that pad!:beer:

07 July 2010, 08:45 PM
@allerag: Thanks Thomas! I intend to. ^^

My first color pass of Jeanne (going for a Jeanne d'Arc thing here) minus the armor. I've never drawn, let along painted anything with her head tilted like this before, Something bugging me, but can't quite grasp it. Especially the ear, which looks too far away from the face, but maybe there's more. Better let it rest for now and come back with a fresh eye tomorrow. Any C&C in the meantime would be much appreciated.

07 July 2010, 12:08 PM
I made a second pass. Tried to adjust the head to something more realistic. Still haven't touched the armor. Failed miserably on the fabric.

07 July 2010, 07:29 PM
My Jeanne's head looks particularly awful. I'm going to completely redo it from scratch, because this is going nowhere.

I did another movie still study in the meantime: The Messenger (Since I'll be painting armor soon and well, it's Jeanne...)
Anyway, I placed some markers and used guides this time to maintain the exact composition. Some shifting took place during painting (another 4 hours). Overall, It ended up too bright again. Any other C&C ?
Study of a still from The Messenger
The still that was used

07 July 2010, 10:59 PM
Did another study. Still staying medieval.

I placed markers and then went for a 1 minute sketch. Trying to speed things up a bit and focus more on overall shapes, tone and colour instead of getting everything as close to the original as possible.

07 July 2010, 09:47 PM
A doodle :
Even though I only spent like 1.5 hours on it (I'm used to times like 20 hours and so just for a doodle ... training to get faster though ) I still think I overrendered. A lot of the sketchy charm went away now. :( Plus, I really should've done a line sketch first ...

Might use this for a full piece when I'm better at this whole painting thing.

07 July 2010, 11:05 PM
A study of a frame from the movie Atonement this time:
I spent a bit more time on this one again. About 3 hours total, of which a good half hour on getting the sketch right enough this time.

07 July 2010, 09:51 PM
Studying Bouguereau's Le Gouter. Trying to get as close as possible this time.Spent about 3 hours so far and got up to this point.

07 July 2010, 09:18 PM
Looks like I was getting lost into details too soon. And guess I'm not ready to paint in color from the start . So, I backtracked a bit and put down some rough shapes and values first. Done about an hour. Will have to refine tomorrow.

07 July 2010, 10:26 PM
2nd pass and first attempt on getting her face right. Still struggling despite the many guides I placed. I'm trying not to 'paint what I know' but adjusting according to what I see. But those eyes are the first thing I'll fix next time I work on this. :S

07 July 2010, 11:14 PM
This is pretty impressive work. You've got a pretty broad range of styles here and are really talented.

10 October 2010, 11:09 PM
Sorry for the late reply, but thanks Mikhail!

I was busy with the workshop "Becoming a Better Artist" from Robert Chang (Lunatique). Actually, still working on it ... ;)

Wanted to post a WIP here of a mood / concept piece I'm working on. Need to fix some value / perspective issues, add some visual interest and such. C&C are welcome and much appreciated!

version from the 25th:

version from the 28th:

10 October 2010, 10:21 AM
I like how you paint the little girl in post 11. Keep it up ;) Like what you're doing so far!

10 October 2010, 08:40 PM
Thanks Ken! My study of Bouguereau's Le Gouter is being postponed halfway through and I don't think I can return to it any time soon though.

An update on the mood thingy:

11 November 2010, 10:21 PM
Small update based on some feedback from lunatique and others:

I still need to paint in new stairs / rail, so I didn't fix the window / rail cross section yet.

11 November 2010, 11:47 PM
One more WIP open for critiques:

Something of a lighter piece. Probably a reaction on all the horror stuff I've been looking at lately.I call it 'petwalker' for the moment. Just sketch, color and layout atm.

11 November 2010, 10:16 PM
Update on the mood / concept which is turning into a full illustration.
Painted out the staircase, which was the weakest element atm, yet a very prominent part. Going to paint in the staircase silhouette before I add more detail to the wall. Added birds in the background. Thought I saw a birdlike shape in it and it goes well with the empty birdcage I already have. C&C are welcome and appreciated!

11 November 2010, 10:21 PM
Was my last day at work and there wasn't much else to do in the afternoon. Was messing around with different settings and such, so ended up being around 3 hours.

11 November 2010, 12:08 AM
I'm a fan of the little girl. :) Please keep working on that one. But then again I am a traditional artist at heart. :)

Anyways, you obviously have a good understanding of light and mood. Good job.

11 November 2010, 01:01 AM
Thnx Sheri! Unfortunately my study of Bouguereau's Le Gouter is postponed undefinately for the moment. I want to take a shot at freelancing, but need more finished, original pieces.

Update on the unnamed mood / concept piece: I added 3 more clones / images of the girl, made the trees less straight and finally painted in the new stairs. Trying to get some C&C and letting my eyes rest so I can look at the image with clearer eyes tomorrow, before I start detailing more and tidying things up and such. Think I'll also add another lamp at the staircase. 1 seems not enough and is a bit distracting on it's own I've been told.

Any C&C?

11 November 2010, 01:47 AM
Another update, version 9. Some aligning, more definition, some positioning and changing of shape and texture. Any c&c for this ?

11 November 2010, 04:16 AM
cool stuff!

When you get some time google some of the production work for BlazBlue by Arc.

11 November 2010, 12:31 PM
Thnx SageGod! I know Blaz Blue, it has some very nice visuals. I particularly dig the freaky kitty outfit, which is an original and visually interesting variation on the usual kitty suit. Different, yet familiar. But what made you suggest it ? You see some parallels with my sketches or something ? Can't imagine my current stuff reminds you of it. ;)

11 November 2010, 03:40 AM
Some of those concept sketches in the earlier posts.

The news stuff is tight, well rendered. I can see you moving in another direction.
The earlier stuff is just more interesting! gives off a :bounce: more, more , more vibe.

11 November 2010, 09:36 AM
Ah, I see! Actually, I'm not going in a different direction really, but feel more like I'm expanding. Up to a few months ago all I did was make sketches, but I never developed anything more out of it. Kept going through the same, short cycle all the time. I always wanted to do more (like backgrounds / environments) but couldn't get myself to actually start training for that, until I did lunatique's workshop "Becoming a Better Artist", which was perfect for me. During it I also felt like training in becoming better at manga / anime since mine really isn't anime at all atm, but that will have to wait for a bit. First this illustration, Pre Dominance War V, the Petwalker piece and finding out all the stuff about going freelance. Then there's the new CG Society competition coming up, that I want to really try this time and then Dominance War V starts ... busy, busy, busy. :D

11 November 2010, 01:07 PM
Really cool work RicoD. It's great seeing how you improved each piece.

Kind Regards,

11 November 2010, 02:46 AM
Thnx Lynton!

Another update on the mood / concept piece (still no title). This is acctually version 7, I had a few duplicates when I counted last time. :S

Added more colour, made the tree more gnarly, checked all the horizontals and verticals, more texture and definition. Made the hands less stumpy and the curtains darker.

C&C are always welcome!

12 December 2010, 04:51 AM
New update. I was busy with the pre Dominance War V challenge, which can be found here: pre Dominance War V Challenge CG Society thread (

My 'final' entry was this one:
I meshed up by not taking a structured approach, trying to hurry important things and instead just making things muddy. Colours and 'fx' were also an after thought. By writing this down it helps me to remind these lessons learned so I won't do them next time I hope.

One thing I noticed was that I had real trouble making solid lines and went to the 'safe' lots of jaggy segments method. This also makes things sketchy and such. As a training I did a study of an anime image of a favourite series of mine. There also was another reason. The other day I wanted to make an image in anime style, but I received the comment it wasn't actually anime or manga style at all, but rather that 'learn to draw manga' style, which is clearly different. I learn styles best by copying works, so this was a good chance to learn.

The result:

And another study(done before the challenge actually), to learn more about cinematic images. This one is from the gorgeous Star Wars Force Unleashed II intro by Blur Studios. I intended to do several, so here's the first:

12 December 2010, 06:03 AM
Felt like starting a character concept. I'm going with something of a young, still somewhat insecure Valkyrie / Norse warrior. Still just blocking in, but put in a bit more detail left and right.

first version (about 2,5 / 3 hours in)

Second version (2 hours later)

12 December 2010, 04:46 AM
Hope everyone had a merry christmas! I spent mine with family.

I'm still working on the Valkyrie-ish character. WIP3 is from the 25th

WIP4, from the 27th
I rendered out more. As I render it gains in neatness, but loses in visual interest. :/

12 December 2010, 04:58 AM
I rendered out more. As I render it gains in neatness, but loses in visual interest. :/

I don't know about that... I actually like the more rendered face. I think if you render the arms and the legs more the character would probably pop out more...

12 December 2010, 05:53 AM
I'm currently in the process of rendering the figure out and indeed, haven't done much with the legs and arms and such. Probably because I'm not really sure I want to go with these shapes yet. The plan for the moment is to render things out neatly, then take another pass with some custom brushes to create more dynamic brush strokes. Somehow I feel it still won't result in the look I'm hoping for, but hey, maybe I learn something else from it. ;)

Thnx for dropping by!

WIP 5: more rendering of the face, removed the twintails and went for a side braid. A bit of rendering on the right arm and a bit on the legs, but not much yet. Made the cap and muffler more like the skirt's colour.

12 December 2010, 02:19 AM
im by no means in any position to give you critique. your and outstanding artist. but this comment is just personal preference. i'd like to see more detail in general, unless you were going for a more clean look. i'd probably try and add a tiny bit more armor if you were going for a valkyrie look. and maybe some more detail on the clothes and the back of the shield. but awesome work man. i hope to be as good as you someday.

12 December 2010, 05:18 AM
Thanks for the compliments and advice Rick! I still have a lot to learn so the encouragement is well appreciated! :arteest:

I'm definately going to add more details and also more items. I was thinking of adding a viking's drinking horn, some tassles, patterns as seen on traditional Nordic bunads (at least, I think those are traditional Nordic clothes) and going to try and make her kneesocks look like knitted wool. So, I'm going for a mix of traditional Nordic elements, some viking elements and some hints of modern fashion to go for a bit of a different Valkyrie. If she ends up not looking like a Valkyrie at all, no problem for me. ;)

But I'm not at that stage yet. Currently looking for the big shapes and trying to get her face right, since it's wonky and also isn't what I had in mind. I also over dodged the sword. Had a shape on top of it and forgot to hide it, so kept adding lighter highlights but they just wouldn't get anywhere near the highlight on the shoulderpad ... I really ought to decide on a design first before I start painting and then only do minor tweaks and such. We live and learn eh?

Probably last update of the year: WIP 6

12 December 2010, 11:21 PM
I won't comment much on the arms and legs, cause I know you are still working on those, but the top part has definitely come a long way and I love it. The only thing I could comment on is the feathers on the wing portion of the hat, it doesn't have as much sharp details compare to the fur on her shoulders... but so far so good! Keep it up!:thumbsup:

01 January 2011, 01:43 AM
Thnx Ejay, will add more definition to the feathers as well. And I'll change the mountain, which is basically following the shape of the girl too much atm.

Speed paint environment practice (2 hours)

01 January 2011, 02:33 AM
Small update on the samurai castle gate (about 30 minutes), since it was washed out more than I thought:

01 January 2011, 02:58 AM
Nice atmosphere, good job! The only thing I saw off was the shadow of the guard on the left... it doesn't go with your lighting scheme. It seems that your main light is coming from top left behind the gate, so shadows should be going off to the right... the guard on the left is not even in front of the gate to have the light give him a sharp shadow like that, and if you do move him nearer to the gate, his shadow wouldn't necessarily fall far off to the left like his is.

I hope that explanation makes sense, I'm kind of tired right now, lol!

01 January 2011, 08:03 PM
Cool stuff RicoD. I like colors you use, very unique around here. Can`t wait to see more.

01 January 2011, 12:57 AM
@Ejay: thnx! Yeah, that makes perfect sense. Looks like you were more observant despite being tired! I was fully awake ... :rolleyes: In my psd I changed it so it looks more like a light crevice shadow kind of look. But don't really feel like making a new jpg of it and uploading it atm, so no new upload. Sorry!

@vi0lator2k: Thnx for the compliment and for stopping by! I've currently started working again on the horror house piece, so some updates on that one will be coming soon. And probably after that some new updates of the Valkyrie and the Pet Walker piece. Unless I can come up with an idea for the CG Challenge : Dreamscape. It's cool, but for some reason I can't find a good topic (that isn't done by someone else with the same interpretation I would). Could be because I'm not actively looking for an idea, but just keep it in the back of my head instead. I wouldn't have a chance at winning or placing somewhere in the top anyway, so I can't really give it my highest priority.

Next WIP for my horror house / purgatory painting (the house is some kind of purgatory)

Planned: birdcage opened, dead crow silhouette on table and crows flying along with the girls. Maybe one sitting on the ball at the end.

01 January 2011, 08:21 AM
Very Beautiful work. I dont normaly do illustration or much painting for that matter. All my time is spent at school and perfecting my 3D modeling. Still I love the work your doing.


01 January 2011, 11:12 PM
I didn't follow the progression of the horror house piece so I don't know if this had been mentioned already or not. I'm slightly confused at the girl figure underneath the stairs. The figure is lit as if indicating some sort of light source, but I don't see any light source anywhere... unless the figure is coming out of another door, which if that's the case then I would expect to see door frames...

I think the shadow areas need more definition... especially under the stairs. There's really no good indication how the stairs are connected to the bottom right part of the picture.

Still though, some really good improvements since I saw this horror piece last. Keep drawing RicoD!

01 January 2011, 05:07 AM
Thnx for the c&c Ejay! The floor will remain really dark. I don't think there's this need to show everything. I did feel the placing of the far room could use some adjusting and the side room door was way too small. Now that I look at it again from a short break, the girl in the side door is still too small. Not really sure about the new placement of the far room.

I'm also having problems with the left wall. I decided I'm going to make the light from the window / outside illuminate it more. I'm having trouble getting the curve right in perspective. I sketched some lines, but I'm wondering if they're correct or not. They look off to me. Or maybe that's because I did 2p perspective where I should've done 3p.

I added some crows, but again, not sure about the placement. Might be hurting the composition, which is quite chaotic as it is.


sketched lines for wall + horizon indicator:

01 January 2011, 05:21 AM
I think the problem is the fact that left wall wouldn't be really lit at all if the light is coming behind the structure... meaning that the center wall would be casting some form of shadow in that area, hence why it would read naturally as dark.

I'm with you on the far room... I think the placement is okay, but the confusing part is how do the stairs relate to the far room. It's too dark underneath the stairs that the eyes are having a hard time reading that far room. You can fix this by adding light on the right side wall of the lower stair case. Technically this area should be lit anyways because of the open door to the right casting it's light there.

Come to think of it, the door on the right should also cast light on the far left wall, which is what you wanted. If that far right door does cast a light a on that far left wall, don't forget the shadows that the banisters on the stairs would cast.

Anyways, those are the only things I could see right off the bat... anyways, good job =)

01 January 2011, 04:18 AM
Thnx again ejay! In the meantime I've been working on the Young Valkyrie piece again. Think I'm finally getting closer with the face. Still wondering what to do with that sword. Added some texture to the hat (just the wool part, haven't touched the feathers since the sketch) and muffler. I'm thinking there really ought to be faster ways to paint.

01 January 2011, 05:40 AM
I'm thinking there really ought to be faster ways to paint.

Constant practice is all I could say. When I started picking up digital painting again three months ago, my goal was to get as fast as those good speed painters out there, ie Craig Mullins, etc. In all honesty I'm nowhere near as fast as them, but my speed has been slowly improving. Last month I semi-completed about five to seven pieces that are decent enough to be in a portfolio. With my old work habit it used to be one digital painting per month.

I still got a long ways to go though. I know artists who could slap on far more details on a piece in the same amount of time that I would currently work on a painting. My most enduring struggle seems to be my burn out tendencies.

I love her face man, it's definitely improved a lot! I know your still working on things that had been mentioned already (arms and legs and feathers) so I'll cut my critique short. Her braided hair doesn't feel like it should go behind the shield. The way it falls it ought to be in front of the shield. As for her sword, it could use the same amount of metal 'sheen' as her breast and shoulder plates. Or you could add decorative stuff to it like this knife:

Anyways, continue practicing man! Trust me, I'm trying to give myself the same pep talk because the last three months I got burned out from working too hard on my portfolio. But I know I won't improve if I don't keep doing it... so yah, just like the Nike ad says, JUST DO IT!

01 January 2011, 05:40 PM
Hey Rico, I enjoyed looking through your work...really great stuff here!

My only comment that I have right now is that you should be more clear when it's an original concept and when it's not. For example, I feel like I've seen Gungirl before, and Mahou Shoujo is obviously not an original character but is this an original drawing of her or a new pose from your imagination? Knowing what part of the process to attribute to you is important.

01 January 2011, 06:16 PM
@Ejay: Thnx, yeah I should just do more speedpaintings and train in knowing when to stop and finding shortcuts and such. It's the same with speedreading. At first you don't pick up anything at all, but after a while you pick up more and more.

The whole Valkyrie thing is too distant so I'm thinking of changing the subject and letting go of a few things there as well. ;)

@stuh505: Thnx for dropping by! Thnx for the compliment!

I don't really do fan art, although I do see how some things are 'less original' to put it nicely. There's the whole question of how original anything is at all since I've pretty much seen tons and tons of work just like anything anybody ever makes. Can't remember the last time I saw something truely unique and original, but that's a whole different discussion.

I've got a whole set of gun girls and they're just a recurring theme. If you're at home in anime / manga you'll have seen tons of pics just like that (but better most of the time) and mahou shoujo (magical girl) is so big it's a complete genre of manga and anime like Sailormoon, Magic Knight Rayearth, Cardcaptor Sakura etc. etc. and many spinoffs, border line cases and spoofs too. Funniest spoof I've seen would be bokusatsu tenshi Dokuro-chan (kills-with-a-wooden-stick angel Dokuro), which is so over the top, bad and ridiculous that it becomes funny again.

Those really loose lined sketches are always done by themselves and I never have ref for that. The whole idea is just to put on paper (or pixels in this case) whatever comes to my mind and I usually do a bunch of them during a couple of hours of sketching. So yeah, most will look like something you've probably seen before. Most will be so bad though that I won't even bother looking at them again. The ones here are a selection of the ones I did like, for whatever reason.

The copies are of course the studies, but I always either include the source or mention the source and always mention they're studies. They serve a different purpose after all, to train myself in becoming better at handling the brushes, or familiarizing myself with a certain mood or whatever.

And I always use a lot of ref for illustrations, probably too much since I loose a lot of time looking for them and wading through them later on. Like, for the face of the Valkyrie (or whatever she will be) I gathered around 30 different photos, but ended up using only 3 for the latest version, and none of them are lit in the lighting conditions I have. :/

01 January 2011, 07:30 PM
..There's the whole question of how original anything is at all since I've pretty much seen tons and tons of work just like anything anybody ever makes. Can't remember the last time I saw something truely unique and original, but that's a whole different discussion.

I know what you mean. There are some words that we commonly use which imply basic unproven assumptions about the universe, such as anything truly random? According to the Copenhagen interpretation, randomness is real; according to the Bohmian and many worlds interpretations, randomness is not real.

And then there's the concept of "originality," which I consider to be an equally unproven thing. Everything we create is merely a regurgitation of things and ideas we have seen before. You can try to make distinctions like, did you knowingly copy some else's work? Did you copy just one work or did you combine multiple works? Did you change anything, if so was it intentional or unintentional? What method did you use to copy...memory, eyeballing, grid, pixel-matching, rulers, etc? Were you "inspired" by some works? Of course it is our life experiences that color our perception of beauty and everything we create is in some way a copy of something else. It comes down at the lowest level to simply copying the beauty of nature, even if it is at an unconscious level.

But maybe this isn't the right place for philosophical ranting :P

Those really loose lined sketches are always done by themselves and I never have ref for that.

Well then they are as original in anything in that genre. And no I'm not familiar with anime, not really my thing, but it looks like you did it well.

The copies are of course the studies, but I always either include the source or mention the source and always mention they're studies. They serve a different purpose after all, to train myself in becoming better at handling the brushes, or familiarizing myself with a certain mood or whatever.

Yeah I'm the same way. I sometimes have a hard time moving on to more original things because I feel like the improvement happens fastest during these focused studies because you spend more time on honing technique rather than probing your imagination.

I just saw Breakfast at Tiffany's last week and it stuck with me so I like that you did a still from it

01 January 2011, 10:43 PM
That's exactly how I often feel Stu!

On one hand originality is overrated, on the other it bugs me when someone does another iteration of the same tried and tested thing and people are raving about how original it is. Especially when they're supposed to be 'professional critics'. Like game magazines calling the so-many-th version of a long lasting series original when it does exactly the same like last version and actually give it the highest score on originality. I stopped reading this dutch magazine I was subscribed to when they did that with Mortal Kombat 3, back in the days.

And then there's the opposite. Like with my 'young Valkyrie'. It's so far away from Valkyries as people know them that people don't see it as valkyries and purists are even offended. Although the latter's a bit extreme imho, I understand the whole point of needing enough familair elements to at least 'read' it as whatever it's supposed to look like. I sometimes see '80% familair, 20% original' being advised (they play around with the numbers though. Some say 90-10, others even 95-5). But even those 20% are just elements from something else.

Ejay already told me that it was too far fetched, but since I didn't change the name of the psd yet, the whole Valkyrie thing crept back ... :blush:

Finally, maybe I shouldn't listen too much to what others say. There's also politics involved after all. Like some people telling the greats how great they are not because they really respect and like their work but because they are well known and respected and being nice to them won't hurt your carreer ... how much can you really take serious from them then? It's hard to recognize though, because I can understand not wanting to say something negative to someone who's clearly way more advanced in the arts.

01 January 2011, 11:19 PM
Still thinking about what best to do with the warrior girl and the house pieces.

Did a study in the meantime. I really like that loose style of Craig Mullins and his clones / adopters. I don't know who did the following environment, but it caught my eye the other day. Anyone knows who the artist is and where it's from ?

The study also serves to become faster. I still spent around 6 hours on it, about one and a half times or double what I'd normally take for a study, but I wanted to look at brushwork too, not just values and colours like I normally do. I didn't went for a 1-1 copy since I didn't see the purpose in that, but did try to stick close for the big shapes.



01 January 2011, 12:49 AM
More studying:


2,5 hours, so well within the 3 hours I gave myself.

01 January 2011, 10:31 PM
And another:

Still had to spent a good 4,5 hours. Had some troubles measuring when I made the sketch. Likeness is off since I stopped measuring after an hour or so. :S

- EDIT -

I removed the original here since Photobucket removed it. :rolleyes:

- EDIT 2 -
And now the study itself too. Photobucket censorship ... ugh

01 January 2011, 06:52 AM
Still studying:
Because Craig Mullins is the Master! 4,5 hours. First time I managed to get anything remotely close without making a line sketch first. Resulted in none of the sizes being the same, but oh well. I think I'm one step closer to learning to paint without having to render everything to death. Wonder how many steps there are though. :hmm:

01 January 2011, 01:54 AM
These are actually some good speed paints Rico... I like the last one the best because it honestly looked like Craig Mullins made it... not bad man :)

02 February 2011, 02:53 AM
@Ejay: Thnx for dropping by again! The Mullins copy isn't nearly as clear as his version, but since this is the first time I'm trying I'm not too unhappy with it. ;)

Been watching this FZD Design School (Feng Zhu) videos and felt the need to try and mimick one, but then with a different vehicle and some other small changes (which probably made it worse). Perspective, layout, general colours and lighting direction is pretty much the same as his RobotWalker video. Anyway, I'm not very good with vehicles, so this is good practice anyway.

02 February 2011, 07:37 PM
Been participating in the last two Character of the Week events over at and this is what I came up with. Not the greatest, but hey, good practice anyway.

CHoW#232 - Zodiac Warrior (I chose Aquarius, since I'm one)

CHoW#233 - Steampunk Aphrodite
I was working on another setup and then ditched it at the day of the deadline. I started over from scratch a couple of hours before the deadline, working at a slightly tighter lineart for a change.
initial designs
ditched version, for apparant reasons I figure
'final' version. I'm putting it between quotes since I'm thinking of revisiting it at some point. Fixing that perspective and other problems and putting in some more interesting lighting and some tighter painting.

03 March 2011, 07:34 PM
Study of a dragon:

Study of an anime cell. Liked the simple strokes, yet harmonious colour scheme:

Quick study of an awesome looking gun:

Started trying marker sketches and practicing perspective more:

Another one. A bit long. ;) I intended for something else when I started it.

03 March 2011, 06:42 PM
I'm currently doing the CGMA workshop Environment Painting 1 along with some great fellow students, instructed by Jason Scheier and am allowed to post my results here.

I did 10 studies of frames from the Matrix:
Some obviously took longer than others ...

Last week I did 10 thumbs for my own giant robot scifi version of The Iliad:

04 April 2011, 07:07 AM
I really like some the studies you've been doing! Especially the Bruce Lee and your Matrix studies. Keep em coming!

05 May 2011, 07:21 PM
Thanks Matthew!

Been a while since I updated. I've been doing the Environment Design 1 workshop over at CGMA and here's some of the work I did after week 2.

Week 4 thumbs (I put them together in week 7, but the thumbs were made in week 4):
Based on the Story of the Gallant Jiraya.

Week 5 (rest were continued on later):
A Roc meeting a fishing village built on a big, well, rock.

Week 6:
Unfinished sketch
Continued on later, but still WIP
Probably the most 'finished' one of the lot. Original thumb was painted in week 4.

Week 8 (I didn't paint anything new in week 7):
I worked on all 4 of these at the same time, about 8 hours total for all 4. Originally 6 hours, but I spent 2 hours incorporating feedback later on. Still need to fix lots of stuff, especially that wonky perspective of the 2nd.[I]

After week 8:
[I]original thumb painted in week 5

05 May 2011, 07:41 PM
Some vehicle stuff. Not really my kind of thing, but working on it. ;)
The mech and spaceship below it are designs for the week 2 CGMA thumbs

Some thumbs from my dummy that I threw some values on in Photoshop:
I continued on some of them in the CGMA workshop.
Some more. The second one was also the basis for one of the CGMA environments of week 8.

Film frame studies:
clearly, I intended on doing more ...

Poster for Stichting Rhiza, an organisation that builds schools in third world countries.
First time I made something of this size, 5262x7443.

06 June 2011, 02:48 AM
Been a while since my last post. Here are some recent works:

First, some robot designs I did for a game development team named Xform. With their permission, here are the robots I designed for them. It was a bit of a rush job, so only 1 view per design.
Melee robot
Crawler, I think it self detonates
Tank type unit
Standard robot</div>
The player, kind of a souped up or v2 of the standard robot.

And my entry to the Rift: Create a Colossus contest:
The contest was to create a 10-story high colossus of a single plane out of six (I chose 'death') &nbsp;for the MMO Rift. I started way too late of course, so was in a bit of a hurry with this one. I spent about 6 hours on this one, which for me isn't much.

And a study of a fashion ad, just for fun and practice:

06 June 2011, 05:07 AM
A scifi soldier concept and a study of a M6 Bradley:

08 August 2011, 11:43 PM
I've been busy these past few weeks with different stuff, but for art works the most important one would be the CGMA workshop Environment Design for Games 1, instructed by James Paick. I'm learning tons of stuff again and it really helps to work with other students and seeing their work and visions. Then getting some ace C&C to top it off! ^^

These are my original submissions, so kind of like the 'before' shots, with all the errors and weird stuff still in it. ;)

week1 (perspective eyeballing's killing me here):


08 August 2011, 11:44 PM
- continued -

week 3:
Ugh, scifi environments, my nemesis!

week 4:

I also did a study of this cool National Geographic photo, right before the workshop started. Good training / nice warm-up I figured.

Hope you like them!

08 August 2011, 06:59 PM
Weeks 5 till 7. Currently in the final week of Environment Design for Games 1 :(
Week 5: 4 'thumbs' around 1 theme. I went with a Blade Runner-esque version of Kyoto where all the traditional Japanese houses, gardens and temples are put on top of skyscrapers and other high buildings. I was in a bit of a hurry for no. 2, so it's of a considerable lower quality. It's also missing it's purpose of connecting no. 1 with no. 3 and 4. I went a bit experimental with no. 4
Week 6: Some more work on a favored thumb from the week before. I extended it since the original didn't really reflect what I had in mind at the time. Only half finished. My hand was hurting so needed to give it some rest.
Week 7: Same story as for week 6. I chose one from my first week though.

09 September 2011, 03:54 AM
Last week of Environment Design for Games 1 (Flying Dutchman) :

CoW 288: Fantasy War Mount entry:

09 September 2011, 07:40 PM
very nice stuff you have here

09 September 2011, 01:18 PM
Hey, thanks for the kind comment and stopping by!

My entry for CoW 229: Bouncy, Amphibious Rain Dancer.
I call mine "Sploop"

and a cartoon caterpillar for a pitch (30 minutes or so)

11 November 2011, 03:31 PM
Hey people, how have you been?

Some stuff I've been working on in my free time:
Roughs (and one in lineart) for pyramid influenced designs for a building.
Warmup, tree trunk house near the river
Islamic architecture influenced villa. Work in progress.

11 November 2011, 03:35 PM
An older piece. I intended on fixing stuff later on, but never got around to it. I'd better make new stuff instead I gather.
Cartoon Viking Woman.
My entry for a small contest. Was in the top 6. I'm going to give this one a few touch-ups soon and then finally put something more recent in my portfolio.

Hope you enjoyed them and see you! :beer:

11 November 2011, 03:04 PM
very nice sketchbook

11 November 2011, 05:37 PM
Wow, some impressive work and like all good stories it pulls you in more and more as you go down the thread. I have a lot of improving to do and don't mind saying you've given me a boost to try harder.

11 November 2011, 10:09 PM
@altasa & bupaje: Thanks for stopping by and the kind comments! It's very motivating to redouble my efforts as well :D

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