View Full Version : Rendering Reflections via map in Maya Hardware

07 July 2010, 11:48 PM
Hi all,

I'm trying to find out how to get mapped reflections in Maya hardware render. I'm not really sure where to start since "reflected color" in phong attributes doesnt seem to do anything, nor the reflectivity. I know how to do this in Mental Ray but for my current project I need it to be all rendered in real-time. Anyone that can shine some light on this or point me in a direction forward would be fantastic! I'm using Maya 2009.


07 July 2010, 01:00 AM
You can map an environment texture to reflected color. envBall would work for example.

07 July 2010, 01:41 AM
I can't believe I couldn't find an answer via search+google+other forums, YOU ARE AWESOME, worked like a charm :) thanks so much.

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07 July 2010, 01:41 AM
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