I'm trying to find out how to get mapped reflections in Maya hardware render. I'm not really sure where to start since "reflected color" in phong attributes doesnt seem to do anything, nor the reflectivity. I know how to do this in Mental Ray but for my current project I need it to be all rendered in real-time. Anyone that can shine some light on this or point me in a direction forward would be fantastic! I'm using Maya 2009.