View Full Version : Ancient Sculpture
07-02-2010, 07:41 PM
Heres a start to a potential project. A tiki statue on a pedestal. It could be part of a large ancient temple in a jungle. I've used Maya and Mudbox so far.
The green seems a little overbearing.. like mold.. but rock doesn't 'mold'.
07-04-2010, 02:50 PM
thanks for the reply, it's supposed to be moss though. Do you think it needs a mossy bump to it to be more convincing?
07-07-2010, 01:40 PM
Nice one, correct the moss texture if it is on a different diffuse layer in mudbox and you are ok :)
07-08-2010, 07:58 PM
Thanks for the suggestions so far everyone, I'll surely revisit the moss layer and make necessary changes to make it look... well more mossy.
Heres an update, I've cut out lot of plants and vines and stuff in PS for the environment. still a WIP my texture sheet has more plants and leaves, just haven't made the geometry for them yet.
Does anyone know for next gen gaming if plants are typically normal mapped?
07-09-2010, 11:46 AM
Yes, they actually are !
08-07-2010, 02:24 PM
I love the sculpture!
Its pretty awesome can i see wires for it?
08-12-2010, 07:23 PM
Thanks for the comments, here's a wireframe of the sculpture. Hopefully I'll have some more time to work on this project pretty soon.
08-13-2010, 05:38 AM
Looks like its coming along nicely. Get your hands on the Unreal Developers Kit and check out the GDC Features Map, Epic build a nice "Aztec-ish" location that might give you some additional inspiration. Keep it up.
08-13-2010, 06:02 PM
unfortunately i dont have a PC. so UDK isn't an option for me :(
I did look at some youtube videos of that aztec-ish level. VERY awesome and great inspiration. I actually had partially sculpted a tree a few weeks ago and while I was doing that I was like it'd be cool if it was overgrown and the roots were swallowing an ancient temple or something..... just like that level! Thanks for the inspiration. I gotta get back into this project soon!
08-13-2010, 06:02 PM
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