07-08-2010, 08:54 PM
I should mention something about the making of:
I have always loved Syd Meadís work. Ever since I saw his Blade Runner and Aliens concept paintings, Sydís
work has been a constant inspiration. So when I saw this contest in my CGSociety newsletter email,
I knew I had to participate. I was working on an image for a friend's book and I knew I could take this on as well
because it would just be so much fun. My euphoria ended when I realized that I only had 2 weeks to go, but
I was committed, so it was ON. Back to my collection of Sydís books for inspiration, again reminded of how
amazing his work is and that I should definitely fill the gaps in my collection. A quick search on Amazon made me
cherish my copy of Kronovekta even more.
1 - It all started with a bunch of thumbnail sketches. 3 or 4 pages worth.
2 - Finally liked one of the thumbnails and developed it into a more refined concept.
3 - Tried some Photoshop painting to see if I could come up with a painted concept, but was comfortable enough
with the shape to jump ahead to 3D. I knew the deadline was up so no time for speedpainting fun.
4 - In Maya, I imported some human figures for scale reference, and 4 tires I was working on for another project. I
started with a polygon cube and poly modeled the profile of my sketch.
for more wireframes:
5 - Worked on the hard and soft edges of the body and generated a denser hull.
6 - Created UVs for the various parts, grouped UVs by material (3 other UV pages not shown)
7 - Imported an FBX of model into Mudbox for some organic shaping, 3D painting of decals, refinement sculpting, and overall smoothing.
8 - Tried out some looks with the Mudbox Viewport filters.
9 - Exported hi res model and imported it into Luxion Keyshot 2 for rendering.
10 -In Keyshot 2 I assigned materials to the model, then, I determined a few good camera angles and compositions.
I then rendered the final results and chose the best 4 renders. Added a little bit of cleanup and compositing in
Photoshop, and it was time to post. I I hope you enjoy the 4 images, this was one of the most fun projects I have
ever done. A true Labor of love.
07-20-2010, 12:14 PM
thanks for posting a detailed 'making of' - very interesting! The final rendering looks great, but I like to think that in 600 years fom now the car design might have taken us even further away from todays principles...
good luck in the contest!
07-20-2010, 04:02 PM
Good observation. I tend to see these vehicless used for entertainment and sport, not trasportation. They are to the 26th century what horses are to the 21st :).
07-20-2010, 04:02 PM
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