06 June 2010, 03:05 PM
Hi guys! I'm trying to delve into normal maps and I'm facing some problems; as you can see in the first picture, I've a very simple cone shape object and the same object in a hi res version with a very simple detail on it just to test the normal map result...as you can still see in the first picture, the low res object uvmap is layed out (as the hires too) and it's not stretched; In picture two, you can see a closeup view of my normal map...my problem is the map looks streched and strange and unexpected lines appear of the texture; in the third picture you can see the transfer maps setting that are the default ones.
Any explanation why I get this kind of result?
Thanks in advance for any help ;-)