I'm trying to put together an fbx file that has multiple animation sequences (ie walk cycle, run cycle, jump, climb) for a single character. I have exported all the animation sequences individually from Maya as fbx, all's good, and I have my fbx character. I tried importing the sequences into the character but it seems to overwrite the animation.
One workaround is doing this in a text editor. But is there is a way to somehow import or load all the animation in Maya and export it out to an fbx (so that when I pass the fbx onto my programmer he ends up with all the actions) without going in and copy/pasting huge chunks of text in a text editor?