View Full Version : Spawn Instanced Particles at Particle Collision

06 June 2010, 10:32 PM
Hi all.

I have some trouble with spawning instanced particles.

I have instanced a building structure with a birth group op. then the structure explodes and the particle fragments collide with the ground. now i want to replace the colliding fragments (which have all the same shape and size ) with some prefractured fragments.
The prefractured fragments are instanced with a birth script into particles but i donīt know how to place them at the position of each structure fragment, which is colliding with the ground plane.

I should mention, that i use Box 2.. itīs all PhysX based.
I watched several tutorials about Max Script, but couldnīt find any way to do this.
Perhaps there is a way without a second script operator?

I hope someone could help me. Thanks!!

CGTalk Moderation
06 June 2010, 10:32 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.