I have some trouble with spawning instanced particles.
I have instanced a building structure with a birth group op. then the structure explodes and the particle fragments collide with the ground. now i want to replace the colliding fragments (which have all the same shape and size ) with some prefractured fragments.
The prefractured fragments are instanced with a birth script into particles but i donīt know how to place them at the position of each structure fragment, which is colliding with the ground plane.
I should mention, that i use Box 2.. itīs all PhysX based.
I watched several tutorials about Max Script, but couldnīt find any way to do this.
Perhaps there is a way without a second script operator?
I hope someone could help me. Thanks!!