View Full Version : fixing normal map gamma

06 June 2010, 11:14 PM
I am rendering a scene using the sun & sky setup and adjusting all my textures gamma's with the "framebuffer" settings in render globals rather than putting a gamma correct node on every texture (so tedious!). Now I am running into a problem loading a normal map because the gamma is being adjusted for it when it doesn't need it and causes it to look glitchy.

I am attaching a screenshot for reference (on the left is without global gamma correct and on the right is with it).

Is there any way to disable or de-"correct" the gamma for individual textures?

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06 June 2010, 11:14 PM
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