View Full Version : Troubleshooting advice...light intensity in renders changes when I move camera?

06 June 2010, 05:40 PM
I'm using FG in MR.... and my camera renders great when its dead on, as soon as I move the camera closer and orbit the camera a bit the intensity of the render blows up huge time...

I can't think of why this would happen? any ideas?

06 June 2010, 05:57 PM
Can you post a render? Is there more then one camera? Are you using a lens shader, if so is it on all the cameras? Is your FG set to rebuild?

06 June 2010, 06:28 PM
It'd be nice to see a what the FG map looks like too.

06 June 2010, 09:19 PM
hmmm what is an FG map? I see the gather points the model here.. how do I get rid of that? Could someone please just tell me how I totally forget how to fix that.

Anyway, for some reason I couldn't get it to go bright again this time!
Maybe it was the camera?
it didnt look like there was a lens shader attached in the drop down but then there is another Lens Shader dropdown and there is a name listed under there: mia_exposure_photographic1

So maybe thats it? What is that? I downloaded the light rig...

06 June 2010, 12:03 AM
maybe its just a specular blowout which you will only see from certain angles relative to the light(s) in your scene.

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06 June 2010, 12:03 AM
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