View Full Version : using curve deformers with controls that follow geo

06 June 2010, 12:40 AM
Ok, so I have some curve deformers which has each of their cv's clustered and then linked to some controls. I'd like for these controls to get moved around as the mesh is deformed by other things like blendshapes, but the curves will then get their shapes altered and create a double transform.

I know how to do this with joints only (get joints riding on mesh without double transform) but when using curves as influences I can't get it to work. Does anyone know how to achieve this?


06 June 2010, 06:47 PM
There have been a few posts on this in the forums in the past few months.

you might want to start with this post.
and do some forum searches.

I have a sample in this thread at Post 7

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06 June 2010, 06:47 PM
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