View Full Version : WIP: Gimpy Dwarf

09 September 2003, 08:56 PM
I blame this entirely on my wife watching pulp fiction last night... Just don't tell her.

Q: What kind of dwarf gets kept out of sight in a cottage in the middle of the woods?
A: The Gimpy kind you keep gagged, tied and chained in a locked closet in the basement.

I think he needs more chains and straps... gonna go peruse edward scissorhands for more inspiration..... or i may just crack open AM and start playing trying to get a good black shiny leather effect, hmmmm...

09 September 2003, 11:12 PM
Haha, looking good so far.

09 September 2003, 11:52 PM
Well found my first bug so far.
made a material that crashes to desktop uunless I render without using the multipass renderer.
Project avail for download here (

Sent it to the hash guys.

Workaround: made a simpler material that works.

Got a response from the hash guys, should be fixed in the next release( coming tonight ) Ill keep everyon posted...
Man It's nice having support with that kind of turnaround :)

EDIT # 2 ::(sept 20)
Still broken in 10.5j resubitted to HASH and they said they're takin a look at it.

My Fault
09 September 2003, 05:22 AM
Oh man, you are demented.... but in a good way! This will be great. I swear we will need to get a group shot of all these guys when the contest is done.

09 September 2003, 09:45 PM
Ok spent yesterday working on the model. I discovered that scaling a shortcut to a material gradually created serveral thousand shortcuts to the material under the drivers->groups folder. It got to the point where my model was almost 7 megs on disk.
Sent it to hash guys.

Workaround : delete all shortcuts to the material and remove the drivers->groups folder and everything oes back to normal. granted you'll have to reapply the material but that's not a big thing.

Will post WIP shots tonght when i get off of work.

09 September 2003, 07:35 AM
Currently the model is starting to shape up. The beard still needs tons more work before it'll look decent. however the basic body suit and straps are taking shape fairly well.
I've still got a good bit more little buckles and straps and zippers to put on the body (especially the back)

I'm about ready to copy/flip/attach the main bodysuit tho so i can start smoothing it out.
basic body suit no beard.
With beard.. and here are a couple wire's if that's the kind of stuff that interests you.
Well that about does it for my free time this week. Looks like I'll have more time next weekend but until then I'll probably only have a little time to play with smoothing things out.

PS. anyone know how to turn the locking part of the quickrender lock off? I just want it to do a quick progressive render lit it did in 8.5???
Since the damn thing refreshes whenever i touch anything, which has a tendancy to crash AM for me....

09 September 2003, 09:09 AM
Wow! Gimpy is going to look great!

09 September 2003, 01:02 PM
Originally posted by Drakkheim
PS. anyone know how to turn the locking part of the quickrender lock off? I just want it to do a quick progressive render lit it did in 8.5???
Since the damn thing refreshes whenever i touch anything, which has a tendancy to crash AM for me....


Looks great so far. You're fast!

To remove the render lock and get the regular progressive render you need to go to the customize panel and drag the progressive render icon to your toolbar. Unless you still want the render lock icon available, you can drag it back to the customize panel. Then you need to delete the keyboard shortcut to the render lock and make the same keyboard shortcut apply to the progressive render button. Or just create a new keyboard shortcut to the progressive render button.


(Edited to make better sense. Duh.)

09 September 2003, 05:54 PM
Sweet! thanks a bunch that was really begionning to drive me buggy.


09 September 2003, 06:20 PM
Ditto, the continuous render is handy for some things, but I'm glad to hear it can be made optional

Gimpy is looking great :)

that was really begionning to drive me buggy.

Don't say things like that! Or else Hash'll start saying "it's not the software that's buggy, it's the users!!" :)

09 September 2003, 10:34 PM
That is lookng great so far. I'm assuming you are probably about the farthest along. That'll give you more time to tweak him later.

09 September 2003, 06:11 AM
hehe thanks for the comments fellas.
At this point Im just hoping that I have ENOUGH time to finish him..... I got luck this weekend and wound up with the wife going to see her family and wound up getting a full uninterrupted day to myself :eek:

Oh I also forgot to mention earlier, running winamp 3x. behind AM causes TONS of crashes (ever since winamp got fancy and started supporting antialiased custom-sizable skins). So if ya gotta listen to the Mp3s, minimize the winamp window before starting AM. (Disclaimer: your milage will probably vary)

And the beard is just not working out... I may play with a mustache type solution. or something.....

09 September 2003, 06:23 PM
managed to get about a couple hours' worth of work in on gimpy over the last couple days. ..
as a result he now has the beginnings of shoes and I managed to get the body copy flip attached and started smoothing it out.
Made the decision to completely loose the beard for now.

Gimpy has been eating well, and as a result he gained about 50 pounds. His true character is beginning to show. ;-)

Dont have any screenshots but have a 740kb movie which patient people (my server connection upstream is kinda slow) can get HERE ( compressed qt) .


09 September 2003, 06:25 PM
At this point Im just hoping that I have ENOUGH time to finish him.....

i'm still picking my jaw up off the floor having seen how fast you're working. Better pack up my dwarf RIGHT NOW..:p

John Keates
09 September 2003, 10:22 PM
Hey, that is looking realy great! I like the way that the leather (or is it latex) is bulging out from between the straps. I realy liked that beard idea though and I hope that it gets back in.

09 September 2003, 09:19 AM
the problem with having an application that's 90% stable is that you untrain yourself of the habit of saving every 5 minutes.

that is, ... until you press the friggin spacebar and the app closes and you loose an hour's worth of work.

im going to bed now.

09 September 2003, 05:38 PM
Made some pretty good progress last night.
I've smoothed out the body fairly well. Which for me, means removing as many splines as I can and keeping the same shape.

pretty happy with it so far. Just need to attach the feet and rebuild the tip of the nose and I can move on to the thumbs eyes and mouth/beard thingie. Usually I would have gotten bored by now and get distracted by some other side project and forgotten about this but these wip threads are great motivation.

Oh Insert about 100 AM crash posts here... It has been really really unstable for me for the last couple days. None of them reproduceable just random... click click cli.. er poof...

09 September 2003, 05:53 PM
Nice clean mesh, Drakkheim! I'm looking forward to seeing some of the character inside that suit.


09 September 2003, 02:16 AM
well been playin a little with hair and guides.
Slightly bigger version here (

Hairguides are neat but i think its going to take a lot of tweaking to get them to do what I want. (they seem to have a mind of their own sometimes)

and you cannot copy them. So in order to make two identical sides of the mustache I'm thinking is going to be a nightmare. Anyone have any ideas?

09 September 2003, 02:35 AM
Nice moustache and beard! Everything looks very well modeled. Hair guides are kind of a pain to set up. Hopefully they will make it less time-consuming down the road. Have you tried deleting everything but the part you want to copy and save it as a separate model. Then flip it and import it back into your full model. I don't know if it will work or not, but you can try.


09 September 2003, 02:58 AM
good idea!

100% crash results tho.
something makes it go kablooie!
also it seems that the material that the hair guide is tied to doesn't always get saved in the model file. weird..

Sending it to hash..

09 September 2003, 03:01 AM
Nothing's easy!

10 October 2003, 06:48 PM
Still here. Just really hurting for freetime.
Made a little progress got most of the stiching done and the eyes are about 90%
Oh yeah he got his rubber hat too :)

10 October 2003, 08:25 PM
That is looking really good. And I am disturbed by it. Nice job! Love the rubber material.

10 October 2003, 08:36 PM
This is looking really good. I have no crits on this.

10 October 2003, 02:00 AM
Well just about done here.... Decaled, Rigged and smartskinned, hope no one minds I used the TSM rig. Turns out the Mustache increased rendertimes by upwards of 300% and had a tendancy of turning out looking like a grey candy cane, so I had to ditch it. :(
Anyway this has been so much fun I almost wanna do it all over. almost. ;-)
and a Detail:

really big version here (

Any last minute suggestions?

10 October 2003, 02:09 AM
Maybe change the spec on the eyes and add a little reflection to give them more life? That's about all I can say on this. Great job!

10 October 2003, 03:19 AM
Wow! Nice clean deformations there. The model is so good, I'm feel a little...claustro...phobic....can't....breathe.....Ahhh...let me out!:eek:



10 October 2003, 07:15 AM
hey this freak looks really great!
The only thing I can criticize is the beard at all, he looks indefinable, but perhaps it is what you want. Perhaps the eyes need more reflectivity and perhaps e decal/material tweek, they look to me so liveless.
Great work!!

10 October 2003, 02:26 PM
So very good! Great modeling.

Perhaps we could see more a more skin look in the part of the eye socket that is showing? Maybe its lighting, I dunno.

And the beard could use some work IMHO.

I am truly wowed by this model. Keep on!!

10 October 2003, 05:53 PM
wow, thanks for the comments guys!
ok Im going to go back and work on the eyes & fleshy bits. I just wish my painterly skills were up to snuff.. well i guess that's why they make filters :).


10 October 2003, 02:48 AM
didn't get as much freetime as I wanted this weekend (does anyone ever?) but here's the final result.
I gave him some color and bump maps for the skin bits, and spent too much time tweaking the beard and finally decided that he has a pretty hard time shaving in the suit so he gets the 'rugged and clumpy shaven with a belt sander look' which is ok with me.
However I did manage to get the leather suit to have exactly the look I was going for, and that makes me happy ;).
over all I'm happy with it and this has been so much fun :)
how are we gonna present the final products?

Oh, here is ( a link to my wallpaper version where some of the details are easier to see.


10 October 2003, 05:52 AM
Model looks great I like the leather look but I think he would look better with a beard like in your sketch. Have you tried modeling it with geometry and adding hair to that?

10 October 2003, 08:48 AM
yeah, tried geometry ( with and without hair), guide hairs (single and multiple strands), heck even tried playing with forces none of em looked good. I dunno, it seems like as soon as I start putting hair the model starts to feel too much like an attempt at somthing too realistic and looses the cartoony feel.

Heck even now after staring at the current version I've decided to go for the completely beardless look with maybe just a hint of stubble implied in the maps and I think it works.
I'll have a 360 spin rendered by the morning.


The golden rule of development:
"the first 90% take 90% of the time and the last 10% take the other 90% of the time."

10 October 2003, 08:29 PM
the beardless one:

10 October 2003, 09:05 PM
Perfect! Leave the beard out. He looks great.


10 October 2003, 09:08 PM
hehehe I agree. Leave it off!

10 October 2003, 09:42 PM
now he looks really really fantastic
congratulation! Great work, I like him so much

10 October 2003, 12:04 AM
I agree with leaving the beard out. If you want though you could give him a little stubble in a bump map on the face.

10 October 2003, 09:01 AM
Great model. I love the palpable tension of those belts on his nicely textured leather suit.
My only suggestion, would be to make the thumbs a little beefier, give them more shape.

10 October 2003, 02:39 PM
there's something really scary about him now without the beard..

great textures, great model. Still looks creepy though..

11 November 2003, 09:17 AM
Well this has been fun.
Here's the final Gimpy dwarf:

11 November 2003, 10:34 AM
Excellent! Looks great. Fantastic textures and very, very good model.


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