LC #42 Pipers Alley

View Full Version : true polycount in edit poly?

09-19-2003, 08:40 PM
I saw a maxscript somewhere but now can not find it.

It showed how many triangles were in an editable poly. Very useful for game modelling since the standard counters show polycount and not triangles.


09-19-2003, 11:58 PM
Here's a quick script to count faces on a single selected poly.


Keith Morrison

Where do you work? A good game in the pipeline?

09-20-2003, 05:27 AM
cool, I will try that out tonight.

I am at Harmonix. We make PS2 games like Amplitude, Frequency and the new Konami-published game Karaoke Revolution (like Dance Dance Revolution...but with singing).

We have some red character based games in the works...I cant wait for folks to see them.

09-20-2003, 06:24 AM
cool, that seems to work great.

Is there any way to make it do a constant update, so that I only need to launch it once? like the Max Polycounter?


09-23-2003, 06:14 PM

I made one that sits's on the interface. Please backup the file it replaces.

09-24-2003, 07:51 AM

That is exactly what I was looking for. Is this script up at

If not, you should let them know. I have seen lots of inquiries on this forum for a counter like this.

Thanks again.

CGTalk Moderation
01-16-2006, 05:09 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.