View Full Version : Final Thesis - "Mmmh Mango!"

06 June 2010, 12:33 PM
Hey everyone,
currently I'm working on my final thesis for a media technology degree.
It's a project based work, done in Maya 2010. (The degree program reveals that I didn't work sooo much with Maya before. Two years with a lot of interruptions)
The final product will be a picture book (without text).
It will be cartoony, but serious. The texturing and shading should look similar to Pixars short film "One man show" (hope I'm able to do something like this, as it has a very high hand drawn quality)

First I'd love to get some critiques for my two characters. I attached some snapshots. There is no texuring or shading yet. I just rigged the characters.

Character 1: Brighella

Character 2: Pantalone

The Story
The picture book is telling a short story about two men. The one of them (called Pantalone) is a hard working guy in a industrialized land/ world. The other one (Brighella) lives the life of primitive people. Pantalone is coming home from work, very stressed and continuing work at home. He has just time to order some food (a "fresh mango") from his versatile kitchen machine. While Pantalone needs a headache tablet for being able to work on, you keep track of the production pipeline of the mango. A huge vacuum cleaner like machine is tearing off the mangos from the tree. Then the mangos are rudely processed until they land in a tin with 50% sirup. Arrived at Pantalone's home the kitchen machine opens the tin, snots the content of the can onto a plate and purees it. Halfhearted Pantalone starts to eat his dinner. During the whole process Brighella walks up the hill to the mango tree. Arrived at the tree he picks up a mango, which the vacuum cleaner teared off. He peels it and enjoys the sunset and the view over the wide natural landscape while he eats the real fresh mango next to the tree.

06 June 2010, 12:15 AM
Looks like a pretty good start.

You have sunken bits, concave forms, parts where the edge flow is probably not even (or tris in there) giving you pinches and ridges that look unattractive. Jaws and ears are not like you have modelled them. The long arms dont add to the design and the pipe legs on the second char dont add to the figure.

Keep it up

06 June 2010, 08:31 AM
Thanks a lot for your critique Kanga!

You're totaly right with the uneven surface on some skinparts. I'll try to fix that.
Same for the arms.

I did the modelling of the heads all myself. Why does it seem like I haven't modelled the ears and jaws? Or did I get you wrong?

Maybe I should add, that I intended the legs of the 2nd character to be long and thin because he lives in a narrow, thight world. His appartment consists of one room, which contains everything on little space. (e.g. toilet next to the kitchenette...)
By contrast to that the other character (Brighella) is a wide character because he lives in a wide world.

06 June 2010, 05:44 PM
I definitely like the look of that set! The story that you have in mind promises to be very fun and funny, and to be so in a very visual way. I'm looking forward to seeing what becomes of this.

06 June 2010, 06:48 PM
I did the modelling of the heads all myself. Why does it seem like I haven't modelled the ears and jaws? Or did I get you wrong?

I'm not sure he's trying to imply that you did not model them yourself. I think, rather, he's just saying that they are not anatomically correct
Jaws and ears are not like you have modelled them.

06 June 2010, 09:53 PM
Yes bipolarmadman you are right. I didn't write that sentence down very clearly.

06 June 2010, 08:30 AM
Oh, there are answers... Thought I would get a mail for that.

Thank you all very much for your feedback!

Originally Posted by Kanga
Jaws and ears are not like you have modelled them.

Yep, it's quite obvious that I'm not very familiar with anatomy. I noticed these problems when I rigged the characters (needed some workarounds). Hope it works anyway for these stylized guys in the rendered stills because I like the overall look.

To take this thread one step further i attached some previews of the production pipeline:

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