View Full Version : First Character WIP

06-19-2010, 11:49 PM
Ok this is my first time im trying to model a character, and thats not dont from a tutorial. So yeah im only halfway done, but didnt start on the hands/feet or head/shoulders yet. So far i guess its doing good. comments/criticism?

06-20-2010, 08:23 AM
I think it looks good for a first try (try posting a image with symmetry on ^^) I think you need to pay attention to proportions, the upper leg looks really flat. try looking at anatomy (look at, a great reference website) And try modeling using this reference (make a front and side view and put those in your viewport on planes). This helped me alot....

edit: looked at your pictures once more. Dont try to get highpoly in the first stages, I always start of with 8 sided cilinders. If you have the basic shape right you can add edgeloops to define your character more. I obviously don't know if you did so, and in what stage this model is...but it never hurts to say so right....

06-21-2010, 02:27 PM
Whenever i try and put symmetry modifier on it, it never looks right.. Ill have to tweak the settings or something to make it look right. Thanks for the input.

06-22-2010, 06:25 PM
little update, didnt start on the hands/head/feet yet, but i just tried to mirror the body. not sure if it came out ok tho.

06-23-2010, 04:23 AM
In imageshack there s a forum code for directly displaying your images here-you can copy/paste that code here.

Put some more light in the scenes,now they re dark,If you want them dark,light one side and leave the other dark and raise a bit the background color so the model wont fade to the background.
You re doing fine.For the symmetry you just have to place the mesh a little off the middle (0) x coordinates for it to work.

06-27-2010, 01:25 AM
Watch this thread: Try to copy topology from any of these meshes.

07-14-2010, 03:40 PM
I think your polycount is too high at the moment. I think you should have maybe 8 faces around the arms and legs working out major shapes and proportions before adding more edges and getting into more detail.

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07-14-2010, 03:40 PM
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