06 June 2010, 01:36 AM
I've noticed some odd behavior with boolean attributes and layer overrides in Maya 2009. Open a new scene and create a transform node. Add a float, int, boolean and enum attribute to the transform with 0 as the default value. Create a new render layer, make it the active layer and assign the transform node to it. Add a layer override to each of the custom attributes, then change the values.
When you remove the overrides, the values of the float, int and enum attributes are restored to the their defaults. The boolean attribute does not change back though.
Just wondering if this is working as designed or if its a bug. It is causing some problems for me at work so you know....