View Full Version : Biped getting Closed Lined WIP
06 June 2010, 01:02 AM
Here is a new animation I am working on, and would really appreciate your opinions on how I can make it better and more solid. All comments and critiques are welcome.
Thanks in advance
Close Lined Biped (http://www.youtube.com/watch?v=Sktuuv0CwQk)
06 June 2010, 12:55 AM
the one actually doing the attack looks really good. really natural.
the one receiving throws me off at two points. the initial run looks very... i did this running cycle as a project and decided to use it. does that make sense? for some reason it doesn't look natural. the other part is that turn right before he lands on his neck... it looks as though its an abrupt turn... when i watch it doesn't look like he is going to land that way... then woa, all of a sudden he does.
but you have really really good animating skills. you understand the body movements well.
06 June 2010, 02:46 AM
thank you for your comments, Auria. I really appreciate it
I know what you mean about the run, there's plenty of things that need to be fixed. It's going to be the next thing that I will be working on. And as for the landing part, I thought there might have been something wrong with the turn, thanks for pointing it out. On my next update I will make sure to start the turn as the character leaves contact with the attacking character
06 June 2010, 04:49 PM
Here is an update of the closeline animation I had. I added some follow-through to the swing to add more force and make the hit more believable. So what do you all think?
I will hopefully have a new update very soon with a better run and fall for the Biped getting hit. I'm going to have him rotate about 10-45 degrees instead of the 90 he seems to be rotating now
Any comments or criticisms are always welcome
06 June 2010, 10:29 PM
Here is a new update to my close line animation. Added more twist to the body after being hit to help sell the landing, and fixed the run just before being hit. Comments are Critiques are always welcome.
Thanks for watching
06 June 2010, 10:29 PM
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