I want to set up my character rig like so that I can select ex “Heel Raise” from channelbox or by clicking the “Heel raise control curve” on the viewport to animate.
I know how to set up attribute control and curve selection control, but I don’t know what I have to do to have both on same control.
it will be nice for animators to choice what he/she wanna use to animate
I hope I explained it well enough if not ask me,
Sorry for my bad English
thanks in advance