View Full Version : attributeControl/CurveControl

06 June 2010, 12:21 PM

I want to set up my character rig like so that I can select ex “Heel Raise” from channelbox or by clicking the “Heel raise control curve” on the viewport to animate.

I know how to set up attribute control and curve selection control, but I don’t know what I have to do to have both on same control.

it will be nice for animators to choice what he/she wanna use to animate

I hope I explained it well enough if not ask me,

Sorry for my bad English

thanks in advance

06 June 2010, 02:23 PM
Set Driven Key.
See the example in the Thread here

06 June 2010, 05:35 PM
thanks it helped a lot

06 June 2010, 07:16 PM
No problem at all. That is of course why the community is here. =)

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06 June 2010, 07:16 PM
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