View Full Version : Best tutorials for learning Silo?
09 September 2003, 03:23 AM
I just bought Silo and am figuring out how to use it. I went through the tut on the website and understand it thus far, but would like some more in depth knowledge. I'm new to subdivision modeling, so many things are not obvious to me. There don't seem to be too many Silo specific tutorials, so I'm looking for the closest package to it with a lot of modeling tutorials.
Maya and Wings are the two packages I keep hearing it compared to; are the tutorials for one of these better than the other for learning this program?
09 September 2003, 04:48 AM
I've been working on Wiro's head modelling tutorial for 3dsMax 4 in Silo. http://www.secondreality.ch/ Works great. Also check out the links he has on the tutorial page, particularly http://www.izware.com/news/indexa446.html by Bay Raitt over on the izware site for some good fundamentals. I'm sure there are more. I recall the Dave K tutorial, which makes heavy use of the split polygon tool in Maya which is also in Silo. (Don't have a link handy.) I bet most or all of the tutorials in the modeling tuts sticky thread at the top of this forum can be followed in Silo too. :)
09 September 2003, 08:00 AM
http://www.metagons.com/digital.htm has a collection of articles and timelapse vids
http://www.thehobbitguy.com/tutorials/polymodeling/index.html David K's is a must read.
http://ambient-whisper.cgcommunity.com/Tutorials/facial/Page-1.html yup ambient-whisper
http://cal.jmu.edu/ratner/tutorials/ this one has tute for full body of female. Got some good insights on anatomy and such (maybe a bit dated).
These are pretty non-software specific, and I think all poly modeling proggies and Silo can follow easily. You'll see the basic concepts are pretty much the same in all the tutes, so just take the ideas and techniques that fit you, and you'll start forming and evolving your own workflow and way of modeling. CG Jeet Kun Do.
Edit: Oh yeah, IMHO I think maybe stay away from the very Wings specific tutes, because Wings has a more unique workflow and tools than other programs. I think most Wingsters use the universal tutorials to learn subd concepts anyway.
01 January 2006, 04:00 AM
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