View Full Version : Map a texture through shadow colour with physical sun & sky?

06 June 2010, 11:48 AM
I'm not sure which node's shadow colour to map it through...or if it's even possible. Basically I want to achieve patchy shadows (say, like you'd get from clouds or through dirty glass) using MR's physical sun & sky.

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06 June 2010, 11:48 AM
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