View Full Version : Physical geometry modifier that functions like mia_roundcorners?

06 June 2010, 07:36 AM
I know that mia_roundcorners rounds the corners on the geometry that it is applied to at render time. I am curious if there is a physical counterpart that actually modifies the geometry. I feel like most likely there is not, but I hope you prove me wrong. If there is not something like that, what is the feasibility of programing something like that? I anticipate your response!

06 June 2010, 09:00 PM
how about a bevel?

06 June 2010, 09:40 PM
Haha. I know a bevel would round the edges of an object. What I'm talking about is mia_roundcorners's ability to round geometry between different objects. A bevel does not have this capability. This can be seen in this example from the maya documentation:

I would be interested in working with someone on developing a tool that would be able to replicate this feature physically. Would anyone be interested in using this kind of tool? I personally would find it useful, but would people use it instead of just mia_roundcorners?

06 June 2010, 02:44 AM
The problem that I think you'll find is that you'll end up 'breaking' the clean modeled geometry like boolean operations do.

06 June 2010, 11:36 AM
Yeah that's why to a certain extent I didn't think that it was feasible. It's too bad that there aren't more intelligent tools out there that can do operations like booleans or something like this, without messing up the geometry.

06 June 2010, 12:42 PM
I think only with renderman you can do that. But, it requires writing custom shader anyway.

06 June 2010, 02:55 PM
yeah its pretty easy todo in renderman with csg

06 June 2010, 07:33 PM
use nurbs surface fillet..

CGTalk Moderation
06 June 2010, 07:33 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.