XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : A Basic Skull

06-04-2010, 01:12 AM
Hello, I am working on a skull in Zbrush to use as tool for myself while I am learning the human figure. I would like to get this piece closer to an anatomically correct skull than it is now, my eventual goal is to use it as a base for an ecorche or as a reference model for drawing faces.

A few notes-
The mandible is a subtool I added to check that the rest of the skull would look correct with the lower jaw, please ignore it for now, I will be working on it later. I can post pictures without it if that would be more helpful in critiquing.

Sutures and other fine detail work is missing as I jumped into doing details a little early and will add those in later after I get the rest of it correct.

I am using anatomy reference from the web and a few books I own

Thank you for your time!




06-04-2010, 07:28 PM
Did more work on the mandible, added in the sutures.


06-08-2010, 11:34 AM
I think the lack of replies to this thread is simply because you look like you're doing fine with this.

06-08-2010, 02:08 PM
Thank you Leigh, I felt that might be case. I've been following the forums closely and a comment Kanga left in another thread was very helpful for me in that "No Comment Is Indeed A Comment". I believe I have achieved my goal of creating an anatomical skull and will move onto the next, and much more difficult, step of attempting to make an ecorche.

06-08-2010, 03:45 PM
Here are a few problems I see.

The back of the skull doesnt look wide enough.

The jaw is too small, and with the skull at that angle the jaw should angle downwards.

The top of the eyes should curve downwards. The highest part being the middle and the lowest the outer.

The whole of the eye shape should be more rectangular.

The top of the skull is too curved.

The nose may be needs to be a bit wider.

I can do a rough paint over if it helps, but I just overlayed it to one of my references which you could do just as well.

06-09-2010, 05:50 PM
Thanks for the input Calabi, I appreciate the help

Somehow it didn't occur to me to try laying over my reference image to check it against the model. Doing that now I see what you are saying and will make some changes.

06-09-2010, 09:04 PM
No prob Tasp.

I only figured to use that method, after watching others. I think even very good artists would use it sometimes.

06-10-2010, 05:11 PM
Some tweaks made after laying over reference. The posterior portion has been bulged properly, the mandible has been enlarged. The nose has been tweaked and the eyes are now showing the proper downward "sad" look that a typical skull has. I also firmed up the brow ridge a little more, it was a little to soft before. The top of the skull may need to be flattened further.


06-10-2010, 08:54 PM
I have a sneaking suspicion I know what your using as a reference. Is it a drawing?

I did a quick dodgy adjustement in photoshop.

http://img710.imageshack.us/img710/6493/taspskullpaintover.jpg (http://img710.imageshack.us/i/taspskullpaintover.jpg/)

I adjusted the eyes made them more rectangular, the top and bottom have a little parrallel bit. You might want to angle them down a more, as you said to make them sadder. I dont think it should have eyebrows.

The back teeth area might want to be pushed back in a bit.

Thats just my thoughts, but dont take my word for it.

A couple of refs I've found that may help(if you are using a drawing, or even if not, its hard to get the depth information sometimes, the second ref is good for that, lots of unconventional angles.).



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