View Full Version : Coverage Pass with Maya 2010 ?

06 June 2010, 11:07 AM
Hey guys,

is there any fast way in Maya 2010 with the new pass system to
output a coverage pass?

There are sone hacks where you assing an attribute to every object (miLabel)
and assign different integer values. Then you change the framebuffer typ
to Coverage.

But i thought now with the latest Pass system it would work without that hassle?
(Coverage Pass is in the list??! )

Can anyone shed some light ?



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06 June 2010, 11:07 AM
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