View Full Version : Fading out texture on the border of geometry

06 June 2010, 03:34 PM
Hi everybody,

i like to make a shader which specifies a trail. the trail is a planar polygon. this shader has to fade out on the edges and growth in distance but not camera based.
is that clear?
i know this has to be possible but iīm stuck and donīt know how to realise it.

any ideas?

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06 June 2010, 03:34 PM
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