View Full Version : new poly point constraint tool - joint plus bs

05 May 2010, 09:30 PM
There's a new poly point constraint tool in 2011.

I wold like to use it to combined blend shapes with joint base deformers.

The trouble is the double transform and keeping the joint to keeps it's world space.

So I have a blend shape deforming a vertice and I have a joint deforming it as well.

The trouble is that when the BS deforms it moves the joint as well and creates a double deformation.

I want to use the poly point constraint to stick the joint on the mesh so I can tweak the BS deformation with the joint.

Sorry it's hard to explain.

I want my joint to move stick on the mesh but not deform the mesh until I move it.

Like I need to trick the joint that it's still in it's original place so it doesn't double transform.

Maybe I'll put up a video, can I do that?


06 June 2010, 01:07 AM
Ok I think I got pointed in the right direction.

I need to use clusters and have the deform in there relative position yeah?


CGTalk Moderation
06 June 2010, 01:07 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.