How to control the Ray Differentials feature in Mr 2011?
I have a scene upgraded from Maya 2009. But most reflections looks blurry now.
I know its because of the new ray differentials feature. I dont want to turn off filters, the scene will look even worse.
Theres anyway to control ray differentials?
Its possible to define what material/object will use this feature for reflections, what will not? Or just turn it off at all?