View Full Version : Mossberg 590A1

05 May 2010, 11:15 AM
Hey guys its been a long time coming but i finally had some time to work on this model this weekend. Anyway here is what i have done so far. All images can be clicked to be enlarged. ( ( ( (

Now this model is low-mid poly(ca 2500 tris), and is meant to be useable for game purposes. For this reason i will be doing a normal map, and the above 4 pictures are all low poly. I also havnt modeled the shell holder on the opposite side of the frame to the breach just yet. Now i have a few questions.

1) As you can see the stock of the shotgun is equal in width to the frame. I know for a fact a real 590 is not like this. So i need someone who either owns a 590, has had experience with one, or can give me a link to the specifications of the 590. I need this so i can correctly alter the width of the stock and make it realistic.

2) I also need to know how to model the sights for a game-ready weapon. You can see in the last image what i have modeled, and i was just wondering if this looks alright?

3) Is there any other constructive criticism you guys can give? Go for it as im really trying to better my modeling skills.


05 May 2010, 01:38 PM
nice work man keep it up

06 June 2010, 03:24 PM
Judging from this picture ( it seems the maximum width is a little thinner than the handgrip. However the shape seems wider more towards the bottom of the stock than the top. So far it looks pretty good. Could you post some wireframes of the mesh? And are you planning on using this in a particular game engine at all?

06 June 2010, 07:27 PM
Nice work,
If you are going to use this model in a FPS, then I would make the iron sigh bigger.
Iron sights in games are almost always bigger that on real weapons.

06 June 2010, 01:25 AM
Your images don't show up, it says "403 Forbidden".

07 July 2010, 09:36 AM
Yeah i deleted them and re-uploaded some new WIP pics, ill update them in this thread now.
Rounded off the stock
Made a few small changes to the sight

Hows that guys? Any crits?

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07 July 2010, 09:36 AM
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