View Full Version : New FurryBall 1.2 - Maya Realtime renderer

05 May 2010, 09:41 AM
FurryBall 1.2 -

New features in version 1.2 - (May 2010)

Realtime Subsurface shader with presets (eg. human skin shader)
Realtime Translucency rendering
Realtime Displacement maps (DX11 only)
Maya 2011 support (In next hotfix in June)
New hair system with per-face selection and better Maya integration
DirectX 11 support
Multi-core CPU support for some operations
Triangle subdivisions (DX11 only)
Adaptive tesselation (distance, silhouette or displacement map adaptive)
Image sequence textures
Color balance for all textures

FurryBall is the first unique real-time GPU renderer in production quality implemented directly into Maya.No more time-consuming exports, waiting and tuning in new applications!!
You can see your render in real-time with bumpmaps, textures, soft shadows, reflections and refractions,ambient occlusion and color bleeding, depth of field and many other features directly in Maya viewport. No more waiting for render! FurryBall is about 30-300x TIMES faster than CPU renderers on regular Graphics card. (All those images was redered using Geforce GTX 285)

05 May 2010, 03:47 PM
impressive - SSS in a GPU renderer. I'd try out the demo but I'm on a Mac. looks great tho.

05 May 2010, 01:45 AM
I can't wait to check this out when the maya 2011 plugin is released.

05 May 2010, 08:57 AM
Wow! Awesome! :beer:

05 May 2010, 09:27 AM
not bad! looks like furryball gets more and more Mature...
keep it up guys!

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05 May 2010, 09:27 AM
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