View Full Version : birthing from shrinking objects

05 May 2010, 09:00 PM
I'm looking for a solution to hundreds of blobs that are shrinking and giving off the particles inside them. Having all the objects as one mesh and applying all the particles was bogging down the system. Detaching all the pieces into individual objects solved this. Now to shed the particles inside each the only solution I see is making every mesh a collision object and then scaling them to activate the particles to their next event.

Too bad there isn't a deflector that takes multiple meshes...

any other ideas?

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05 May 2010, 09:00 PM
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